/external/deqp/framework/opengl/simplereference/ |
sglrContextUtil.cpp | 77 ctx.bindBuffer(GL_ARRAY_BUFFER, bufIDs[0]); 83 ctx.bindBuffer(GL_ARRAY_BUFFER, 0); 88 ctx.bindBuffer(GL_ARRAY_BUFFER, bufIDs[1]); 94 ctx.bindBuffer(GL_ARRAY_BUFFER, 0); 101 ctx.bindBuffer(GL_ELEMENT_ARRAY_BUFFER, ndxID); 106 ctx.bindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
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/external/deqp/modules/gles2/performance/ |
es2pDrawCallBatchingTests.cpp | 360 gl.bindBuffer(GL_ARRAY_BUFFER, buffer); 362 gl.bindBuffer(GL_ARRAY_BUFFER, 0); 374 gl.bindBuffer(GL_ARRAY_BUFFER, buffer); 376 gl.bindBuffer(GL_ARRAY_BUFFER, 0); 391 gl.bindBuffer(GL_ARRAY_BUFFER, buffer); 393 gl.bindBuffer(GL_ARRAY_BUFFER, 0); 409 gl.bindBuffer(GL_ARRAY_BUFFER, buffer); 411 gl.bindBuffer(GL_ARRAY_BUFFER, 0); 433 gl.bindBuffer(GL_ELEMENT_ARRAY_BUFFER, buffer); 435 gl.bindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0) [all...] |
es2pStateChangeTests.cpp | 156 gl.bindBuffer(GL_ARRAY_BUFFER, m_coordBuffers[0]); 200 gl.bindBuffer(GL_ARRAY_BUFFER, m_coordBuffers[0]); 245 gl.bindBuffer(GL_ARRAY_BUFFER, m_coordBuffers[0]); 299 gl.bindBuffer(GL_ARRAY_BUFFER, m_coordBuffers[0]); 344 gl.bindBuffer(GL_ARRAY_BUFFER, m_coordBuffers[0]); 386 gl.bindBuffer(GL_ARRAY_BUFFER, m_coordBuffers[0]); 434 gl.bindBuffer(GL_ARRAY_BUFFER, m_coordBuffers[0]); 480 gl.bindBuffer(GL_ARRAY_BUFFER, m_coordBuffers[0]); 528 gl.bindBuffer(GL_ARRAY_BUFFER, m_coordBuffers[0]); 570 gl.bindBuffer(GL_ARRAY_BUFFER, m_coordBuffers[0]) [all...] |
es2pRedundantStateChangeTests.cpp | 147 gl.bindBuffer(GL_ARRAY_BUFFER, m_coordBuffers[0]); 186 gl.bindBuffer(GL_ARRAY_BUFFER, m_coordBuffers[0]); 226 gl.bindBuffer(GL_ARRAY_BUFFER, m_coordBuffers[0]); 275 gl.bindBuffer(GL_ARRAY_BUFFER, m_coordBuffers[0]); 315 gl.bindBuffer(GL_ARRAY_BUFFER, m_coordBuffers[0]); 352 gl.bindBuffer(GL_ARRAY_BUFFER, m_coordBuffers[0]); 395 gl.bindBuffer(GL_ARRAY_BUFFER, m_coordBuffers[0]); 436 gl.bindBuffer(GL_ARRAY_BUFFER, m_coordBuffers[0]); 479 gl.bindBuffer(GL_ARRAY_BUFFER, m_coordBuffers[0]); 516 gl.bindBuffer(GL_ARRAY_BUFFER, m_coordBuffers[0]) [all...] |
/external/skia/src/gpu/gl/ |
GrGLBuffer.cpp | 97 GrGLenum target = gpu->bindBuffer(fIntendedType, this); 160 // Handling dirty context is done in the bindBuffer call 165 GrGLenum target = this->glGpu()->bindBuffer(fIntendedType, this); 174 GrGLenum target = this->glGpu()->bindBuffer(fIntendedType, this); 189 GrGLenum target = this->glGpu()->bindBuffer(fIntendedType, this); 221 GrGLenum target = this->glGpu()->bindBuffer(fIntendedType, this); 226 this->glGpu()->bindBuffer(fIntendedType, this); // TODO: Is this needed? 244 // bindbuffer handles dirty context 245 GrGLenum target = this->glGpu()->bindBuffer(fIntendedType, this);
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GrGLVertexArray.cpp | 68 gpu->bindBuffer(kVertex_GrBufferType, vertexBuffer); 130 GR_GL_CALL(gpu->glInterface(), BindBuffer(GR_GL_ELEMENT_ARRAY_BUFFER, 0)); 133 GR_GL_CALL(gpu->glInterface(), BindBuffer(GR_GL_ELEMENT_ARRAY_BUFFER,
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/external/deqp/modules/gles3/performance/ |
es3pStateChangeTests.cpp | 156 gl.bindBuffer(GL_ARRAY_BUFFER, m_coordBuffers[0]); 200 gl.bindBuffer(GL_ARRAY_BUFFER, m_coordBuffers[0]); 245 gl.bindBuffer(GL_ARRAY_BUFFER, m_coordBuffers[0]); 299 gl.bindBuffer(GL_ARRAY_BUFFER, m_coordBuffers[0]); 344 gl.bindBuffer(GL_ARRAY_BUFFER, m_coordBuffers[0]); 386 gl.bindBuffer(GL_ARRAY_BUFFER, m_coordBuffers[0]); 434 gl.bindBuffer(GL_ARRAY_BUFFER, m_coordBuffers[0]); 476 gl.bindBuffer(GL_ARRAY_BUFFER, m_coordBuffers[0]); 518 gl.bindBuffer(GL_ARRAY_BUFFER, m_coordBuffers[0]); 564 gl.bindBuffer(GL_ARRAY_BUFFER, m_coordBuffers[0]) [all...] |
es3pRedundantStateChangeTests.cpp | 147 gl.bindBuffer(GL_ARRAY_BUFFER, m_coordBuffers[0]); 186 gl.bindBuffer(GL_ARRAY_BUFFER, m_coordBuffers[0]); 226 gl.bindBuffer(GL_ARRAY_BUFFER, m_coordBuffers[0]); 275 gl.bindBuffer(GL_ARRAY_BUFFER, m_coordBuffers[0]); 315 gl.bindBuffer(GL_ARRAY_BUFFER, m_coordBuffers[0]); 352 gl.bindBuffer(GL_ARRAY_BUFFER, m_coordBuffers[0]); 395 gl.bindBuffer(GL_ARRAY_BUFFER, m_coordBuffers[0]); 432 gl.bindBuffer(GL_ARRAY_BUFFER, m_coordBuffers[0]); 469 gl.bindBuffer(GL_ARRAY_BUFFER, m_coordBuffers[0]); 510 gl.bindBuffer(GL_ARRAY_BUFFER, m_coordBuffers[0]) [all...] |
es3pBufferDataUploadTests.cpp | [all...] |
/external/autotest/client/deps/webgl_mpd/src/resources/ |
J3DI.js | 214 ctx.bindBuffer(ctx.ARRAY_BUFFER, retval.normalObject); 218 ctx.bindBuffer(ctx.ARRAY_BUFFER, retval.texCoordObject); 222 ctx.bindBuffer(ctx.ARRAY_BUFFER, retval.vertexObject); 225 ctx.bindBuffer(ctx.ARRAY_BUFFER, null); 228 ctx.bindBuffer(ctx.ELEMENT_ARRAY_BUFFER, retval.indexObject); 230 ctx.bindBuffer(ctx.ELEMENT_ARRAY_BUFFER, null); 300 ctx.bindBuffer(ctx.ARRAY_BUFFER, retval.normalObject); 304 ctx.bindBuffer(ctx.ARRAY_BUFFER, retval.texCoordObject); 308 ctx.bindBuffer(ctx.ARRAY_BUFFER, retval.vertexObject); 313 ctx.bindBuffer(ctx.ELEMENT_ARRAY_BUFFER, retval.indexObject) [all...] |
/external/deqp/framework/opengl/ |
gluStateReset.cpp | 72 gl.bindBuffer (GL_ARRAY_BUFFER, 0); 73 gl.bindBuffer (GL_ELEMENT_ARRAY_BUFFER, 0); 82 gl.bindBuffer(GL_DRAW_INDIRECT_BUFFER, 0); 429 gl.bindBuffer(GL_PIXEL_PACK_BUFFER, 0); 430 gl.bindBuffer(GL_PIXEL_UNPACK_BUFFER, 0); 444 gl.bindBuffer (GL_UNIFORM_BUFFER, 0); 457 gl.bindBuffer (GL_ATOMIC_COUNTER_BUFFER, 0); 466 gl.bindBuffer (GL_SHADER_STORAGE_BUFFER, 0); 498 gl.bindBuffer(GL_TRANSFORM_FEEDBACK_BUFFER, 0); 536 gl.bindBuffer(GL_DISPATCH_INDIRECT_BUFFER, 0) [all...] |
gluDrawUtil.cpp | 331 gl.bindBuffer(GL_ARRAY_BUFFER, buffer); 333 gl.bindBuffer(GL_ARRAY_BUFFER, 0); 379 gl.bindBuffer(GL_ELEMENT_ARRAY_BUFFER, m_object); 381 gl.bindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0); 424 gl.bindBuffer(GL_ARRAY_BUFFER, buffer.buffer); 429 gl.bindBuffer(GL_ARRAY_BUFFER, 0); 551 gl.bindBuffer(GL_ELEMENT_ARRAY_BUFFER, *indexBuffer); 561 gl.bindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
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/external/deqp/modules/gles31/functional/ |
es31fSSBOArrayLengthTests.cpp | 104 gl.bindBuffer(GL_SHADER_STORAGE_BUFFER, m_outputBufferID); 108 gl.bindBuffer(GL_SHADER_STORAGE_BUFFER, m_targetBufferID); 189 gl.bindBuffer(GL_SHADER_STORAGE_BUFFER, m_targetBufferID); 207 gl.bindBuffer(GL_SHADER_STORAGE_BUFFER, m_outputBufferID);
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es31fIndirectComputeDispatchTests.cpp | 201 gl.bindBuffer(GL_DISPATCH_INDIRECT_BUFFER, buffer); 250 gl.bindBuffer(GL_DISPATCH_INDIRECT_BUFFER, buffer); 280 gl.bindBuffer(GL_SHADER_STORAGE_BUFFER, buffer); 304 gl.bindBuffer(GL_SHADER_STORAGE_BUFFER, buffer); 366 gl.bindBuffer(GL_DISPATCH_INDIRECT_BUFFER, *cmdBuffer);
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es31fBasicComputeShaderTests.cpp | 176 gl.bindBuffer(GL_UNIFORM_BUFFER, *inputBuffer); 196 gl.bindBuffer(GL_SHADER_STORAGE_BUFFER, *outputBuffer); 296 gl.bindBuffer(GL_SHADER_STORAGE_BUFFER, *inputBuffer); 317 gl.bindBuffer(GL_SHADER_STORAGE_BUFFER, *outputBuffer); 415 gl.bindBuffer(GL_SHADER_STORAGE_BUFFER, *outputBuffer); 528 gl.bindBuffer(GL_SHADER_STORAGE_BUFFER, *outputBuffer0); 535 gl.bindBuffer(GL_SHADER_STORAGE_BUFFER, *outputBuffer1); 547 gl.bindBuffer(GL_SHADER_STORAGE_BUFFER, *outputBuffer0); 560 gl.bindBuffer(GL_SHADER_STORAGE_BUFFER, *outputBuffer1); 639 gl.bindBuffer(GL_SHADER_STORAGE_BUFFER, *outputBuffer) [all...] |
es31fFboNoAttachmentTests.cpp | 130 gl.bindBuffer(GL_ARRAY_BUFFER, vertexBuffer); 161 gl.bindBuffer(GL_ARRAY_BUFFER, 0); 230 gl.bindBuffer(GL_ARRAY_BUFFER, vertexBuffer); 241 gl.bindBuffer(GL_ARRAY_BUFFER, 0);
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es31fDrawTests.cpp | 856 ctx.bindBuffer(GL_ARRAY_BUFFER, positionBuf); 863 ctx.bindBuffer(GL_ARRAY_BUFFER, offsetBuf); 870 ctx.bindBuffer(GL_ARRAY_BUFFER, colorBuf); 879 ctx.bindBuffer(GL_ELEMENT_ARRAY_BUFFER, indexBuf); 884 ctx.bindBuffer(GL_DRAW_INDIRECT_BUFFER, drawIndirectBuf); [all...] |
/external/skia/src/gpu/instanced/ |
GLInstancedRendering.cpp | 96 GL_CALL(BindBuffer(GR_GL_ELEMENT_ARRAY_BUFFER, 100 this->glGpu()->bindBuffer(kVertex_GrBufferType, this->vertexBuffer()); 213 this->glGpu()->bindBuffer(kDrawIndirect_GrBufferType, fDrawIndirectBuffer.get()); 273 this->glGpu()->bindBuffer(kVertex_GrBufferType, fInstanceBuffer.get());
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/external/deqp/modules/glshared/ |
glsTextureBufferCase.cpp | 456 gl.bindBuffer(GL_TEXTURE_BUFFER, texture.getGLBuffer()); 458 gl.bindBuffer(GL_TEXTURE_BUFFER, 0); 479 gl.bindBuffer(GL_TEXTURE_BUFFER, texture.getGLBuffer()); 491 gl.bindBuffer(GL_TEXTURE_BUFFER, 0); 514 gl.bindBuffer(GL_TEXTURE_BUFFER, texture.getGLBuffer()); 544 gl.bindBuffer(GL_TEXTURE_BUFFER, 0); 593 gl.bindBuffer(GL_ARRAY_BUFFER, texture.getGLBuffer()); 603 gl.bindBuffer(GL_ARRAY_BUFFER, *coordBuffer); 629 gl.bindBuffer(GL_ELEMENT_ARRAY_BUFFER, texture.getGLBuffer()); 631 gl.bindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0) [all...] |
glsShaderPerformanceMeasurer.cpp | 187 gl.bindBuffer(GL_ELEMENT_ARRAY_BUFFER, m_indexBuffer); 202 gl.bindBuffer(GL_ARRAY_BUFFER, m_attribBuffers[attribNdx]); 216 gl.bindBuffer(GL_ARRAY_BUFFER, m_attribBuffers[attribNdx]);
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glsStateChangePerfTestCases.cpp | 251 gl.bindBuffer(GL_ELEMENT_ARRAY_BUFFER, buffer); 255 gl.bindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0); 281 gl.bindBuffer(GL_ARRAY_BUFFER, buffer); 285 gl.bindBuffer(GL_ARRAY_BUFFER, 0);
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/external/deqp/external/vulkancts/modules/vulkan/pipeline/ |
vktPipelineMakeUtil.cpp | 44 , m_allocation (bindBuffer(vk, device, allocator, *m_buffer, memoryRequirement)) 315 MovePtr<Allocation> bindBuffer (const DeviceInterface& vk, const VkDevice device, Allocator& allocator, const VkBuffer buffer, const MemoryRequirement requirement)
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/external/deqp/external/vulkancts/modules/vulkan/fragment_ops/ |
vktFragmentOperationsMakeUtil.hpp | 50 de::MovePtr<vk::Allocation> bindBuffer (const vk::DeviceInterface& vk, const vk::VkDevice device, vk::Allocator& allocator, const vk::VkBuffer buffer, const vk::MemoryRequirement requirement);
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/external/deqp/modules/gles3/functional/ |
es3fLifetimeTests.cpp | 159 gl.bindBuffer(GL_ARRAY_BUFFER, buffer); 165 gl.bindBuffer(GL_ARRAY_BUFFER, 0); 234 gl.bindBuffer(GL_ARRAY_BUFFER, buffer); 253 gl.bindBuffer(GL_ARRAY_BUFFER, 0);
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/external/deqp/external/vulkancts/modules/vulkan/sparse_resources/ |
vktSparseResourcesBufferSparseBinding.cpp | 203 const de::UniquePtr<Allocation> inputBufferAlloc (bindBuffer(deviceInterface, getDevice(), getAllocator(), *inputBuffer, MemoryRequirement::HostVisible)); 247 const de::UniquePtr<Allocation> outputBufferAlloc (bindBuffer(deviceInterface, getDevice(), getAllocator(), *outputBuffer, MemoryRequirement::HostVisible));
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