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    Searched refs:bindBuffer (Results 1 - 25 of 135) sorted by null

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  /external/deqp/framework/opengl/simplereference/
sglrContextUtil.cpp 77 ctx.bindBuffer(GL_ARRAY_BUFFER, bufIDs[0]);
83 ctx.bindBuffer(GL_ARRAY_BUFFER, 0);
88 ctx.bindBuffer(GL_ARRAY_BUFFER, bufIDs[1]);
94 ctx.bindBuffer(GL_ARRAY_BUFFER, 0);
101 ctx.bindBuffer(GL_ELEMENT_ARRAY_BUFFER, ndxID);
106 ctx.bindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
  /external/deqp/modules/gles2/performance/
es2pDrawCallBatchingTests.cpp 360 gl.bindBuffer(GL_ARRAY_BUFFER, buffer);
362 gl.bindBuffer(GL_ARRAY_BUFFER, 0);
374 gl.bindBuffer(GL_ARRAY_BUFFER, buffer);
376 gl.bindBuffer(GL_ARRAY_BUFFER, 0);
391 gl.bindBuffer(GL_ARRAY_BUFFER, buffer);
393 gl.bindBuffer(GL_ARRAY_BUFFER, 0);
409 gl.bindBuffer(GL_ARRAY_BUFFER, buffer);
411 gl.bindBuffer(GL_ARRAY_BUFFER, 0);
433 gl.bindBuffer(GL_ELEMENT_ARRAY_BUFFER, buffer);
435 gl.bindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0)
    [all...]
es2pStateChangeTests.cpp 156 gl.bindBuffer(GL_ARRAY_BUFFER, m_coordBuffers[0]);
200 gl.bindBuffer(GL_ARRAY_BUFFER, m_coordBuffers[0]);
245 gl.bindBuffer(GL_ARRAY_BUFFER, m_coordBuffers[0]);
299 gl.bindBuffer(GL_ARRAY_BUFFER, m_coordBuffers[0]);
344 gl.bindBuffer(GL_ARRAY_BUFFER, m_coordBuffers[0]);
386 gl.bindBuffer(GL_ARRAY_BUFFER, m_coordBuffers[0]);
434 gl.bindBuffer(GL_ARRAY_BUFFER, m_coordBuffers[0]);
480 gl.bindBuffer(GL_ARRAY_BUFFER, m_coordBuffers[0]);
528 gl.bindBuffer(GL_ARRAY_BUFFER, m_coordBuffers[0]);
570 gl.bindBuffer(GL_ARRAY_BUFFER, m_coordBuffers[0])
    [all...]
es2pRedundantStateChangeTests.cpp 147 gl.bindBuffer(GL_ARRAY_BUFFER, m_coordBuffers[0]);
186 gl.bindBuffer(GL_ARRAY_BUFFER, m_coordBuffers[0]);
226 gl.bindBuffer(GL_ARRAY_BUFFER, m_coordBuffers[0]);
275 gl.bindBuffer(GL_ARRAY_BUFFER, m_coordBuffers[0]);
315 gl.bindBuffer(GL_ARRAY_BUFFER, m_coordBuffers[0]);
352 gl.bindBuffer(GL_ARRAY_BUFFER, m_coordBuffers[0]);
395 gl.bindBuffer(GL_ARRAY_BUFFER, m_coordBuffers[0]);
436 gl.bindBuffer(GL_ARRAY_BUFFER, m_coordBuffers[0]);
479 gl.bindBuffer(GL_ARRAY_BUFFER, m_coordBuffers[0]);
516 gl.bindBuffer(GL_ARRAY_BUFFER, m_coordBuffers[0])
    [all...]
  /external/skia/src/gpu/gl/
GrGLBuffer.cpp 97 GrGLenum target = gpu->bindBuffer(fIntendedType, this);
160 // Handling dirty context is done in the bindBuffer call
165 GrGLenum target = this->glGpu()->bindBuffer(fIntendedType, this);
174 GrGLenum target = this->glGpu()->bindBuffer(fIntendedType, this);
189 GrGLenum target = this->glGpu()->bindBuffer(fIntendedType, this);
221 GrGLenum target = this->glGpu()->bindBuffer(fIntendedType, this);
226 this->glGpu()->bindBuffer(fIntendedType, this); // TODO: Is this needed?
244 // bindbuffer handles dirty context
245 GrGLenum target = this->glGpu()->bindBuffer(fIntendedType, this);
GrGLVertexArray.cpp 68 gpu->bindBuffer(kVertex_GrBufferType, vertexBuffer);
130 GR_GL_CALL(gpu->glInterface(), BindBuffer(GR_GL_ELEMENT_ARRAY_BUFFER, 0));
133 GR_GL_CALL(gpu->glInterface(), BindBuffer(GR_GL_ELEMENT_ARRAY_BUFFER,
  /external/deqp/modules/gles3/performance/
es3pStateChangeTests.cpp 156 gl.bindBuffer(GL_ARRAY_BUFFER, m_coordBuffers[0]);
200 gl.bindBuffer(GL_ARRAY_BUFFER, m_coordBuffers[0]);
245 gl.bindBuffer(GL_ARRAY_BUFFER, m_coordBuffers[0]);
299 gl.bindBuffer(GL_ARRAY_BUFFER, m_coordBuffers[0]);
344 gl.bindBuffer(GL_ARRAY_BUFFER, m_coordBuffers[0]);
386 gl.bindBuffer(GL_ARRAY_BUFFER, m_coordBuffers[0]);
434 gl.bindBuffer(GL_ARRAY_BUFFER, m_coordBuffers[0]);
476 gl.bindBuffer(GL_ARRAY_BUFFER, m_coordBuffers[0]);
518 gl.bindBuffer(GL_ARRAY_BUFFER, m_coordBuffers[0]);
564 gl.bindBuffer(GL_ARRAY_BUFFER, m_coordBuffers[0])
    [all...]
es3pRedundantStateChangeTests.cpp 147 gl.bindBuffer(GL_ARRAY_BUFFER, m_coordBuffers[0]);
186 gl.bindBuffer(GL_ARRAY_BUFFER, m_coordBuffers[0]);
226 gl.bindBuffer(GL_ARRAY_BUFFER, m_coordBuffers[0]);
275 gl.bindBuffer(GL_ARRAY_BUFFER, m_coordBuffers[0]);
315 gl.bindBuffer(GL_ARRAY_BUFFER, m_coordBuffers[0]);
352 gl.bindBuffer(GL_ARRAY_BUFFER, m_coordBuffers[0]);
395 gl.bindBuffer(GL_ARRAY_BUFFER, m_coordBuffers[0]);
432 gl.bindBuffer(GL_ARRAY_BUFFER, m_coordBuffers[0]);
469 gl.bindBuffer(GL_ARRAY_BUFFER, m_coordBuffers[0]);
510 gl.bindBuffer(GL_ARRAY_BUFFER, m_coordBuffers[0])
    [all...]
es3pBufferDataUploadTests.cpp     [all...]
  /external/autotest/client/deps/webgl_mpd/src/resources/
J3DI.js 214 ctx.bindBuffer(ctx.ARRAY_BUFFER, retval.normalObject);
218 ctx.bindBuffer(ctx.ARRAY_BUFFER, retval.texCoordObject);
222 ctx.bindBuffer(ctx.ARRAY_BUFFER, retval.vertexObject);
225 ctx.bindBuffer(ctx.ARRAY_BUFFER, null);
228 ctx.bindBuffer(ctx.ELEMENT_ARRAY_BUFFER, retval.indexObject);
230 ctx.bindBuffer(ctx.ELEMENT_ARRAY_BUFFER, null);
300 ctx.bindBuffer(ctx.ARRAY_BUFFER, retval.normalObject);
304 ctx.bindBuffer(ctx.ARRAY_BUFFER, retval.texCoordObject);
308 ctx.bindBuffer(ctx.ARRAY_BUFFER, retval.vertexObject);
313 ctx.bindBuffer(ctx.ELEMENT_ARRAY_BUFFER, retval.indexObject)
    [all...]
  /external/deqp/framework/opengl/
gluStateReset.cpp 72 gl.bindBuffer (GL_ARRAY_BUFFER, 0);
73 gl.bindBuffer (GL_ELEMENT_ARRAY_BUFFER, 0);
82 gl.bindBuffer(GL_DRAW_INDIRECT_BUFFER, 0);
429 gl.bindBuffer(GL_PIXEL_PACK_BUFFER, 0);
430 gl.bindBuffer(GL_PIXEL_UNPACK_BUFFER, 0);
444 gl.bindBuffer (GL_UNIFORM_BUFFER, 0);
457 gl.bindBuffer (GL_ATOMIC_COUNTER_BUFFER, 0);
466 gl.bindBuffer (GL_SHADER_STORAGE_BUFFER, 0);
498 gl.bindBuffer(GL_TRANSFORM_FEEDBACK_BUFFER, 0);
536 gl.bindBuffer(GL_DISPATCH_INDIRECT_BUFFER, 0)
    [all...]
gluDrawUtil.cpp 331 gl.bindBuffer(GL_ARRAY_BUFFER, buffer);
333 gl.bindBuffer(GL_ARRAY_BUFFER, 0);
379 gl.bindBuffer(GL_ELEMENT_ARRAY_BUFFER, m_object);
381 gl.bindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
424 gl.bindBuffer(GL_ARRAY_BUFFER, buffer.buffer);
429 gl.bindBuffer(GL_ARRAY_BUFFER, 0);
551 gl.bindBuffer(GL_ELEMENT_ARRAY_BUFFER, *indexBuffer);
561 gl.bindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
  /external/deqp/modules/gles31/functional/
es31fSSBOArrayLengthTests.cpp 104 gl.bindBuffer(GL_SHADER_STORAGE_BUFFER, m_outputBufferID);
108 gl.bindBuffer(GL_SHADER_STORAGE_BUFFER, m_targetBufferID);
189 gl.bindBuffer(GL_SHADER_STORAGE_BUFFER, m_targetBufferID);
207 gl.bindBuffer(GL_SHADER_STORAGE_BUFFER, m_outputBufferID);
es31fIndirectComputeDispatchTests.cpp 201 gl.bindBuffer(GL_DISPATCH_INDIRECT_BUFFER, buffer);
250 gl.bindBuffer(GL_DISPATCH_INDIRECT_BUFFER, buffer);
280 gl.bindBuffer(GL_SHADER_STORAGE_BUFFER, buffer);
304 gl.bindBuffer(GL_SHADER_STORAGE_BUFFER, buffer);
366 gl.bindBuffer(GL_DISPATCH_INDIRECT_BUFFER, *cmdBuffer);
es31fBasicComputeShaderTests.cpp 176 gl.bindBuffer(GL_UNIFORM_BUFFER, *inputBuffer);
196 gl.bindBuffer(GL_SHADER_STORAGE_BUFFER, *outputBuffer);
296 gl.bindBuffer(GL_SHADER_STORAGE_BUFFER, *inputBuffer);
317 gl.bindBuffer(GL_SHADER_STORAGE_BUFFER, *outputBuffer);
415 gl.bindBuffer(GL_SHADER_STORAGE_BUFFER, *outputBuffer);
528 gl.bindBuffer(GL_SHADER_STORAGE_BUFFER, *outputBuffer0);
535 gl.bindBuffer(GL_SHADER_STORAGE_BUFFER, *outputBuffer1);
547 gl.bindBuffer(GL_SHADER_STORAGE_BUFFER, *outputBuffer0);
560 gl.bindBuffer(GL_SHADER_STORAGE_BUFFER, *outputBuffer1);
639 gl.bindBuffer(GL_SHADER_STORAGE_BUFFER, *outputBuffer)
    [all...]
es31fFboNoAttachmentTests.cpp 130 gl.bindBuffer(GL_ARRAY_BUFFER, vertexBuffer);
161 gl.bindBuffer(GL_ARRAY_BUFFER, 0);
230 gl.bindBuffer(GL_ARRAY_BUFFER, vertexBuffer);
241 gl.bindBuffer(GL_ARRAY_BUFFER, 0);
es31fDrawTests.cpp 856 ctx.bindBuffer(GL_ARRAY_BUFFER, positionBuf);
863 ctx.bindBuffer(GL_ARRAY_BUFFER, offsetBuf);
870 ctx.bindBuffer(GL_ARRAY_BUFFER, colorBuf);
879 ctx.bindBuffer(GL_ELEMENT_ARRAY_BUFFER, indexBuf);
884 ctx.bindBuffer(GL_DRAW_INDIRECT_BUFFER, drawIndirectBuf);
    [all...]
  /external/skia/src/gpu/instanced/
GLInstancedRendering.cpp 96 GL_CALL(BindBuffer(GR_GL_ELEMENT_ARRAY_BUFFER,
100 this->glGpu()->bindBuffer(kVertex_GrBufferType, this->vertexBuffer());
213 this->glGpu()->bindBuffer(kDrawIndirect_GrBufferType, fDrawIndirectBuffer.get());
273 this->glGpu()->bindBuffer(kVertex_GrBufferType, fInstanceBuffer.get());
  /external/deqp/modules/glshared/
glsTextureBufferCase.cpp 456 gl.bindBuffer(GL_TEXTURE_BUFFER, texture.getGLBuffer());
458 gl.bindBuffer(GL_TEXTURE_BUFFER, 0);
479 gl.bindBuffer(GL_TEXTURE_BUFFER, texture.getGLBuffer());
491 gl.bindBuffer(GL_TEXTURE_BUFFER, 0);
514 gl.bindBuffer(GL_TEXTURE_BUFFER, texture.getGLBuffer());
544 gl.bindBuffer(GL_TEXTURE_BUFFER, 0);
593 gl.bindBuffer(GL_ARRAY_BUFFER, texture.getGLBuffer());
603 gl.bindBuffer(GL_ARRAY_BUFFER, *coordBuffer);
629 gl.bindBuffer(GL_ELEMENT_ARRAY_BUFFER, texture.getGLBuffer());
631 gl.bindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0)
    [all...]
glsShaderPerformanceMeasurer.cpp 187 gl.bindBuffer(GL_ELEMENT_ARRAY_BUFFER, m_indexBuffer);
202 gl.bindBuffer(GL_ARRAY_BUFFER, m_attribBuffers[attribNdx]);
216 gl.bindBuffer(GL_ARRAY_BUFFER, m_attribBuffers[attribNdx]);
glsStateChangePerfTestCases.cpp 251 gl.bindBuffer(GL_ELEMENT_ARRAY_BUFFER, buffer);
255 gl.bindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
281 gl.bindBuffer(GL_ARRAY_BUFFER, buffer);
285 gl.bindBuffer(GL_ARRAY_BUFFER, 0);
  /external/deqp/external/vulkancts/modules/vulkan/pipeline/
vktPipelineMakeUtil.cpp 44 , m_allocation (bindBuffer(vk, device, allocator, *m_buffer, memoryRequirement))
315 MovePtr<Allocation> bindBuffer (const DeviceInterface& vk, const VkDevice device, Allocator& allocator, const VkBuffer buffer, const MemoryRequirement requirement)
  /external/deqp/external/vulkancts/modules/vulkan/fragment_ops/
vktFragmentOperationsMakeUtil.hpp 50 de::MovePtr<vk::Allocation> bindBuffer (const vk::DeviceInterface& vk, const vk::VkDevice device, vk::Allocator& allocator, const vk::VkBuffer buffer, const vk::MemoryRequirement requirement);
  /external/deqp/modules/gles3/functional/
es3fLifetimeTests.cpp 159 gl.bindBuffer(GL_ARRAY_BUFFER, buffer);
165 gl.bindBuffer(GL_ARRAY_BUFFER, 0);
234 gl.bindBuffer(GL_ARRAY_BUFFER, buffer);
253 gl.bindBuffer(GL_ARRAY_BUFFER, 0);
  /external/deqp/external/vulkancts/modules/vulkan/sparse_resources/
vktSparseResourcesBufferSparseBinding.cpp 203 const de::UniquePtr<Allocation> inputBufferAlloc (bindBuffer(deviceInterface, getDevice(), getAllocator(), *inputBuffer, MemoryRequirement::HostVisible));
247 const de::UniquePtr<Allocation> outputBufferAlloc (bindBuffer(deviceInterface, getDevice(), getAllocator(), *outputBuffer, MemoryRequirement::HostVisible));

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