HomeSort by relevance Sort by last modified time
    Searched refs:bindTextures (Results 1 - 10 of 10) sorted by null

  /external/skia/src/gpu/gl/
GrGLProgram.cpp 76 this->bindTextures(primProc, pipeline.getAllowSRGBInputs(), &nextSamplerIdx);
82 this->bindTextures(xp, pipeline.getAllowSRGBInputs(), &nextSamplerIdx);
105 this->bindTextures(*fp, pipeline.getAllowSRGBInputs(), nextSamplerIdx);
144 void GrGLProgram::bindTextures(const GrProcessor& processor,
GrGLProgram.h 128 void bindTextures(const GrProcessor&, bool allowSRGBInputs, int* nextSamplerIdx);
  /external/swiftshader/src/D3D9/
Direct3DDevice9.hpp 199 void bindTextures();
Direct3DDevice9.cpp     [all...]
  /external/deqp/framework/opengl/wrapper/
glwFunctions.inl 30 glBindTexturesFunc bindTextures;
    [all...]
glwInitGL44.inl 29 gl->bindTextures = (glBindTexturesFunc) loader->get("glBindTextures");
    [all...]
glwInitGL45.inl 30 gl->bindTextures = (glBindTexturesFunc) loader->get("glBindTextures");
    [all...]
glwImpl.inl 204 gl->bindTextures(first, count, textures);
    [all...]
  /external/deqp/framework/platform/null/
tcuNullRenderContextInitFuncs.inl 30 gl->bindTextures = glBindTextures;
    [all...]
  /external/deqp/framework/opengl/
gluCallLogWrapper.inl 179 m_gl.bindTextures(first, count, textures);
    [all...]

Completed in 365 milliseconds