/external/skia/src/gpu/gl/ |
GrGLProgram.cpp | 76 this->bindTextures(primProc, pipeline.getAllowSRGBInputs(), &nextSamplerIdx); 82 this->bindTextures(xp, pipeline.getAllowSRGBInputs(), &nextSamplerIdx); 105 this->bindTextures(*fp, pipeline.getAllowSRGBInputs(), nextSamplerIdx); 144 void GrGLProgram::bindTextures(const GrProcessor& processor,
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GrGLProgram.h | 128 void bindTextures(const GrProcessor&, bool allowSRGBInputs, int* nextSamplerIdx);
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/external/swiftshader/src/D3D9/ |
Direct3DDevice9.hpp | 199 void bindTextures();
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Direct3DDevice9.cpp | [all...] |
/external/deqp/framework/opengl/wrapper/ |
glwFunctions.inl | 30 glBindTexturesFunc bindTextures; [all...] |
glwInitGL44.inl | 29 gl->bindTextures = (glBindTexturesFunc) loader->get("glBindTextures"); [all...] |
glwInitGL45.inl | 30 gl->bindTextures = (glBindTexturesFunc) loader->get("glBindTextures"); [all...] |
glwImpl.inl | 204 gl->bindTextures(first, count, textures); [all...] |
/external/deqp/framework/platform/null/ |
tcuNullRenderContextInitFuncs.inl | 30 gl->bindTextures = glBindTextures; [all...] |
/external/deqp/framework/opengl/ |
gluCallLogWrapper.inl | 179 m_gl.bindTextures(first, count, textures); [all...] |