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Searched
refs:bind_draw_and_unbind
(Results
1 - 2
of
2
) sorted by null
/external/mesa3d/src/gallium/state_trackers/d3d1x/progs/d3d11app/
d3d11u.h
229
void
bind_draw_and_unbind
(ID3D11DeviceContext* ctx, ID3D11ShaderResourceView* srv, ID3D11RenderTargetView* rtv, float x, float y, float width, float height, bool linear)
function in struct:d3d11_blitter
/external/mesa3d/src/gallium/state_trackers/d3d1x/progs/d3d11gears/
d3d11gears.cpp
472
blitter->
bind_draw_and_unbind
(ctx, offscreen_srv, rtv, 0, 0, (float)width, (float)height, false);
Completed in 79 milliseconds