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    Searched refs:bindingLocation (Results 1 - 5 of 5) sorted by null

  /external/deqp/external/vulkancts/modules/vulkan/shaderrender/
vktShaderRender.hpp 451 void addAttribute (deUint32 bindingLocation,
456 void useAttribute (deUint32 bindingLocation,
460 void addUniform (deUint32 bindingLocation,
463 void addUniform (deUint32 bindingLocation,
467 void useUniform (deUint32 bindingLocation,
469 void useSampler (deUint32 bindingLocation,
567 void createSamplerUniform (deUint32 bindingLocation,
578 void setupUniformData (deUint32 bindingLocation, size_t size, const void* dataPtr);
670 void ShaderRenderCaseInstance::addUniform (deUint32 bindingLocation, vk::VkDescriptorType descriptorType, const T& data)
672 addUniform(bindingLocation, descriptorType, sizeof(T), &data)
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vktShaderRender.cpp 779 void ShaderRenderCaseInstance::setupUniformData (deUint32 bindingLocation, size_t size, const void* dataPtr)
807 uniformInfo->location = bindingLocation;
814 void ShaderRenderCaseInstance::addUniform (deUint32 bindingLocation, vk::VkDescriptorType descriptorType, size_t dataSize, const void* data)
819 setupUniformData(bindingLocation, dataSize, data);
822 void ShaderRenderCaseInstance::addAttribute (deUint32 bindingLocation,
842 bindingLocation, // deUint32 location;
879 void ShaderRenderCaseInstance::useAttribute (deUint32 bindingLocation, BaseAttributeType type)
883 bindingLocation, // deUint32 location;
895 void ShaderRenderCaseInstance::useUniform (deUint32 bindingLocation, BaseUniformType type)
897 #define UNIFORM_CASE(type, value) case type: addUniform(bindingLocation, VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, value); brea
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vktShaderRenderMatrixTests.cpp     [all...]
  /external/deqp/external/vulkancts/modules/vulkan/shaderexecutor/
vktOpaqueTypeIndexingTests.cpp 278 static void declareUniformIndexVars (std::ostream& str, deUint32 bindingLocation, const char* varPrefix, int numVars)
280 str << "layout(set = " << EXTRA_RESOURCES_DESCRIPTOR_SET_INDEX << ", binding = " << bindingLocation << ", std140) uniform Indices\n{\n";
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vktShaderExecutor.cpp 457 void addAttribute (deUint32 bindingLocation,
584 void FragmentOutExecutor::addAttribute (deUint32 bindingLocation, VkFormat format, deUint32 sizePerElement, deUint32 count, const void* dataPtr)
600 bindingLocation, // deUint32 location;
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