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Searched
refs:bindingLocation
(Results
1 - 5
of
5
) sorted by null
/external/deqp/external/vulkancts/modules/vulkan/shaderrender/
vktShaderRender.hpp
451
void addAttribute (deUint32
bindingLocation
,
456
void useAttribute (deUint32
bindingLocation
,
460
void addUniform (deUint32
bindingLocation
,
463
void addUniform (deUint32
bindingLocation
,
467
void useUniform (deUint32
bindingLocation
,
469
void useSampler (deUint32
bindingLocation
,
567
void createSamplerUniform (deUint32
bindingLocation
,
578
void setupUniformData (deUint32
bindingLocation
, size_t size, const void* dataPtr);
670
void ShaderRenderCaseInstance::addUniform (deUint32
bindingLocation
, vk::VkDescriptorType descriptorType, const T& data)
672
addUniform(
bindingLocation
, descriptorType, sizeof(T), &data)
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all
...]
vktShaderRender.cpp
779
void ShaderRenderCaseInstance::setupUniformData (deUint32
bindingLocation
, size_t size, const void* dataPtr)
807
uniformInfo->location =
bindingLocation
;
814
void ShaderRenderCaseInstance::addUniform (deUint32
bindingLocation
, vk::VkDescriptorType descriptorType, size_t dataSize, const void* data)
819
setupUniformData(
bindingLocation
, dataSize, data);
822
void ShaderRenderCaseInstance::addAttribute (deUint32
bindingLocation
,
842
bindingLocation
, // deUint32 location;
879
void ShaderRenderCaseInstance::useAttribute (deUint32
bindingLocation
, BaseAttributeType type)
883
bindingLocation
, // deUint32 location;
895
void ShaderRenderCaseInstance::useUniform (deUint32
bindingLocation
, BaseUniformType type)
897
#define UNIFORM_CASE(type, value) case type: addUniform(
bindingLocation
, VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, value); brea
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...]
vktShaderRenderMatrixTests.cpp
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...]
/external/deqp/external/vulkancts/modules/vulkan/shaderexecutor/
vktOpaqueTypeIndexingTests.cpp
278
static void declareUniformIndexVars (std::ostream& str, deUint32
bindingLocation
, const char* varPrefix, int numVars)
280
str << "layout(set = " << EXTRA_RESOURCES_DESCRIPTOR_SET_INDEX << ", binding = " <<
bindingLocation
<< ", std140) uniform Indices\n{\n";
[
all
...]
vktShaderExecutor.cpp
457
void addAttribute (deUint32
bindingLocation
,
584
void FragmentOutExecutor::addAttribute (deUint32
bindingLocation
, VkFormat format, deUint32 sizePerElement, deUint32 count, const void* dataPtr)
600
bindingLocation
, // deUint32 location;
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...]
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