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    Searched refs:casterPolygon (Results 1 - 3 of 3) sorted by null

  /frameworks/base/libs/hwui/
ShadowTessellator.h 72 const Vector3* casterPolygon, int casterVertexCount,
77 const Vector3* casterPolygon, int casterVertexCount, const Vector3& casterCentroid,
ShadowTessellator.cpp 32 const Vector3* casterPolygon, int casterVertexCount,
56 AmbientShadow::createAmbientShadow(isCasterOpaque, casterPolygon,
62 const Vector3* casterPolygon, int casterVertexCount, const Vector3& casterCentroid,
108 casterPolygon, casterVertexCount, casterCentroid, shadowVertexBuffer);
TessellationCache.cpp 226 Vector3 casterPolygon[casterVertexCount];
231 casterPolygon[i] = (Vector3){point2d.x, point2d.y, 0};
232 mapPointFakeZ(casterPolygon[i], casterTransformXY, casterTransformZ);
233 minZ = std::min(minZ, casterPolygon[i].z);
234 maxZ = std::max(maxZ, casterPolygon[i].z);
248 casterPolygon[i].z += casterLift;
261 isCasterOpaque, casterPolygon, casterVertexCount, centroid3d,
265 isCasterOpaque, casterPolygon, casterVertexCount, centroid3d,

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