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Searched
refs:casterPolygon
(Results
1 - 3
of
3
) sorted by null
/frameworks/base/libs/hwui/
ShadowTessellator.h
72
const Vector3*
casterPolygon
, int casterVertexCount,
77
const Vector3*
casterPolygon
, int casterVertexCount, const Vector3& casterCentroid,
ShadowTessellator.cpp
32
const Vector3*
casterPolygon
, int casterVertexCount,
56
AmbientShadow::createAmbientShadow(isCasterOpaque,
casterPolygon
,
62
const Vector3*
casterPolygon
, int casterVertexCount, const Vector3& casterCentroid,
108
casterPolygon
, casterVertexCount, casterCentroid, shadowVertexBuffer);
TessellationCache.cpp
226
Vector3
casterPolygon
[casterVertexCount];
231
casterPolygon
[i] = (Vector3){point2d.x, point2d.y, 0};
232
mapPointFakeZ(
casterPolygon
[i], casterTransformXY, casterTransformZ);
233
minZ = std::min(minZ,
casterPolygon
[i].z);
234
maxZ = std::max(maxZ,
casterPolygon
[i].z);
248
casterPolygon
[i].z += casterLift;
261
isCasterOpaque,
casterPolygon
, casterVertexCount, centroid3d,
265
isCasterOpaque,
casterPolygon
, casterVertexCount, centroid3d,
Completed in 796 milliseconds