HomeSort by relevance Sort by last modified time
    Searched refs:casterVertexCount (Results 1 - 4 of 4) sorted by null

  /frameworks/base/libs/hwui/
ShadowTessellator.h 72 const Vector3* casterPolygon, int casterVertexCount,
77 const Vector3* casterPolygon, int casterVertexCount, const Vector3& casterCentroid,
AmbientShadow.cpp 96 int* totalUmbraCount, int casterVertexCount, bool isCasterOpaque) {
98 int outerVertexCount = casterVertexCount * 2 + MAX_EXTRA_CORNER_VERTEX_NUMBER +
100 int innerVertexCount = casterVertexCount + MAX_EXTRA_EDGE_VERTEX_NUMBER;
167 const Vector3* casterVertices, int casterVertexCount, const Vector3& centroid3d,
175 casterVertexCount - 1 , 0);
184 casterVertexCount, isCasterOpaque);
193 for (int i = 0; i < casterVertexCount; i++) {
197 (i + 1) % casterVertexCount);
250 const Vector3& innerNext = casterVertices[(i + 1) % casterVertexCount];
ShadowTessellator.cpp 32 const Vector3* casterPolygon, int casterVertexCount,
57 casterVertexCount, centroid3d, heightFactor, geomFactor,
62 const Vector3* casterPolygon, int casterVertexCount, const Vector3& casterCentroid,
108 casterPolygon, casterVertexCount, casterCentroid, shadowVertexBuffer);
TessellationCache.cpp 225 const int casterVertexCount = casterVertices2d.size();
226 Vector3 casterPolygon[casterVertexCount];
229 for (int i = 0; i < casterVertexCount; i++) {
240 casterVertexCount);
247 for (int i = 0; i < casterVertexCount; i++) {
261 isCasterOpaque, casterPolygon, casterVertexCount, centroid3d,
265 isCasterOpaque, casterPolygon, casterVertexCount, centroid3d,

Completed in 2011 milliseconds