/external/apache-commons-math/src/main/java/org/apache/commons/math/stat/clustering/ |
EuclideanIntegerPoint.java | 62 int[] centroid = new int[getPoint().length]; local 64 for (int i = 0; i < centroid.length; i++) { 65 centroid[i] += p.getPoint()[i]; 68 for (int i = 0; i < centroid.length; i++) { 69 centroid[i] /= points.size(); 71 return new EuclideanIntegerPoint(centroid);
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/external/apache-commons-math/src/main/java/org/apache/commons/math/optimization/direct/ |
NelderMead.java | 88 // compute the centroid of the best vertices 90 final double[] centroid = new double[n]; local 94 centroid[j] += x[j]; 99 centroid[j] *= scaling; 105 xR[j] = centroid[j] + rho * (centroid[j] - xWorst[j]); 120 xE[j] = centroid[j] + khi * (xR[j] - centroid[j]); 139 xC[j] = centroid[j] + gamma * (xR[j] - centroid[j]) [all...] |
/external/ImageMagick/MagickCore/ |
vision.h | 37 centroid; member in struct:_CCObjectInfo
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vision.c | 404 object[id].centroid.x+=x; 405 object[id].centroid.y+=y; 445 object[i].centroid.x=object[i].centroid.x/object[i].area; 446 object[i].centroid.y=object[i].centroid.y/object[i].area; 628 object[i].centroid.x=0; 629 object[i].centroid.y=0; 664 object[id].centroid.x+=x; 665 object[id].centroid.y+=y [all...] |
statistic.c | 1497 centroid[MaxPixelChannels+1]; local [all...] |
statistic.h | 55 centroid, member in struct:_ChannelMoments
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/external/mesa3d/src/gallium/drivers/r600/ |
r600_shader.h | 35 boolean centroid; member in struct:r600_shader_io
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/external/swiftshader/src/Shader/ |
PixelShader.hpp | 53 bool centroid; member in class:sw::PixelShader
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Shader.hpp | 448 DestinationParameter() : mask(0xF), integer(false), saturate(false), partialPrecision(false), centroid(false), shift(0) 459 bool centroid : 1; member in struct:sw::Shader::DestinationParameter 575 Semantic(unsigned char usage = 0xFF, unsigned char index = 0xFF) : usage(usage), index(index), centroid(false) 591 bool centroid; member in struct:sw::Shader::Semantic
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PixelShader.cpp | 28 centroid = false; 53 centroid = false; 123 return centroid; 711 bool centroid = instruction[i]->dst.centroid; local 717 semantic[reg][0].centroid = centroid; 720 semantic[2 + reg][0].centroid = centroid; 726 this->centroid = this->centroid || centroid [all...] |
/external/libldac/src/ |
sigana_ldac.c | 73 Calculate Pseudo Spectrum Centroid 80 SCALAR centroid; local 90 centroid = _scalar(0.0); 93 centroid = s1 / s2; 96 return centroid; 134 SCALAR low_energy, centroid; local 142 centroid = calc_spectral_centroid_ldac(a_psd_spec, LDAC_NSP_PSEUDOANA); 159 if ((centroid > LDAC_TH_CENTROID) && (zero_cross >= LDAC_TH_ZCROSNUM)) {
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sigana_fixp_ldac.c | 253 Calculate Pseudo Spectrum Centroid 260 INT32 centroid = 0; local 270 centroid = (INT32)((s1<<15) / s2); /* Q15 <- (Q15<<15) / Q15 */ 273 return centroid; 319 INT32 low_energy, centroid; local 328 centroid = calc_spectral_centroid_ldac(a_psd_spec, LDAC_NSP_PSEUDOANA); 345 if ((centroid > LDAC_TH_CENTROID) && (zero_cross >= LDAC_TH_ZCROSNUM)) {
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/external/mesa3d/src/gallium/drivers/radeonsi/ |
radeonsi_shader.h | 37 bool centroid; member in struct:si_shader_io
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/external/libvorbis/vq/ |
vqgen.h | 30 int centroid; member in struct:vqgen 72 float *(*weight)(vqgen *,float *),int centroid);
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vqgen.c | 242 float *(*weight)(vqgen *,float *),int centroid){ 245 v->centroid=centroid; 502 if(v->centroid==0){ 514 /* centroid */ 540 if(v->centroid==0){
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/frameworks/base/libs/hwui/ |
ShadowTessellator.cpp | 118 * Calculate the centroid of a 2d polygon. 122 * @return the centroid of the polygon. 141 Vector2 centroid = poly[0]; local 143 centroid = (Vector2){static_cast<float>(sumx / (3 * area)), 146 ALOGW("Area is 0 while computing centroid!"); 148 return centroid;
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SpotShadow.cpp | 21 // centroid * (1 - FAKE_UMBRA_SIZE_RATIO) + outline * FAKE_UMBRA_SIZE_RATIO 85 // The angle to the vertex from the centroid. 437 // When centroid is covered by all circles from outline, then we consider 497 // Compute the umbra by the intersection from the outline's centroid! 511 // Connect a line b/t the outline vertex (V) and the centroid (C), it will 516 // When all of the outline circles cover the the outline centroid, (like I is 518 // a small area around the centroid as the umbra, and tune down the spot 569 // Umbra can be represented as a fan from the centroid, but visually umbra 779 const Vector2& centroid, Vector2* polyToCentroid) { 781 polyToCentroid[j] = poly2d[j] - centroid; [all...] |
SpotShadow.h | 61 const Vector3* poly, int polyLength, VertexBuffer& retstrips, const Vector2& centroid);
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AmbientShadow.cpp | 83 const Vector3& secondVertex, const Vector3& centroid) { 84 Vector2 secondSpike = {secondVertex.x - centroid.x, secondVertex.y - centroid.y}; 111 // Add the centroid if occluder is translucent. 131 * @param centroid3d The centroid of the shadow caster. 140 * For now let's mark the outer vertex as Pi, the inner as Vi, the centroid as C. 295 // Add the centroid as the last one in the vertex buffer.
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TessellationCache.cpp | 237 // map the centroid of the caster into 3d 238 Vector2 centroid = ShadowTessellator::centroid2d( local 241 Vector3 centroid3d = {centroid.x, centroid.y, 0};
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/external/mesa3d/src/gallium/drivers/nv50/codegen/ |
nv50_ir_driver.h | 46 unsigned centroid : 1; member in struct:nv50_ir_varying
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/frameworks/base/core/java/android/gesture/ |
GestureUtils.java | 325 * Calculates the centroid of a set of points. 328 * @return the centroid 499 private static OrientedBoundingBox computeOrientedBoundingBox(float[] points, float[] centroid) { 500 translate(points, -centroid[0], -centroid[1]); 534 return new OrientedBoundingBox((float) (angle * 180 / Math.PI), centroid[0], centroid[1], maxx - minx, maxy - miny);
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/external/mesa3d/src/glsl/ |
ir_set_program_inouts.cpp | 94 if (var->centroid)
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ir_clone.cpp | 52 var->centroid = this->centroid;
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/external/swiftshader/src/Renderer/ |
PixelProcessor.hpp | 84 bool centroid : 1; member in struct:sw::PixelProcessor::States 96 bool centroid : 1; member in struct:sw::PixelProcessor::States::Interpolant
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