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    Searched refs:centroid3d (Results 1 - 6 of 6) sorted by null

  /frameworks/base/libs/hwui/
AmbientShadow.h 35 int polyLength, const Vector3& centroid3d, float heightFactor,
AmbientShadow.cpp 131 * @param centroid3d The centroid of the shadow caster.
167 const Vector3* casterVertices, int casterVertexCount, const Vector3& centroid3d,
176 Vector2 currentSpike = {casterVertices[0].x - centroid3d.x,
177 casterVertices[0].y - centroid3d.y};
261 innerNext, centroid3d);
297 getAlphaFromFactoredZ(centroid3d.z * heightFactor);
299 AlphaVertex::set(&shadowVertices[vertexBufferIndex++], centroid3d.x,
300 centroid3d.y, centroidOpacity);
ShadowTessellator.h 73 const Vector3& centroid3d, const Rect& casterBounds,
ShadowTessellator.cpp 33 const Vector3& centroid3d, const Rect& casterBounds,
57 casterVertexCount, centroid3d, heightFactor, geomFactor,
TessellationCache.cpp 241 Vector3 centroid3d = {centroid.x, centroid.y, 0}; local
242 mapPointFakeZ(centroid3d, casterTransformXY, casterTransformZ);
250 centroid3d.z += casterLift;
261 isCasterOpaque, casterPolygon, casterVertexCount, centroid3d,
265 isCasterOpaque, casterPolygon, casterVertexCount, centroid3d,
  /frameworks/base/tools/layoutlib/bridge/src/com/android/layoutlib/bridge/shadowutil/
SpotShadow.java 76 private static void centroid3d(@NonNull float[] poly, int len, @NonNull float[] ret) { method in class:SpotShadow
503 centroid3d(lightPoly, lightPolyLength, p); method

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