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Searched
refs:centroid3d
(Results
1 - 6
of
6
) sorted by null
/frameworks/base/libs/hwui/
AmbientShadow.h
35
int polyLength, const Vector3&
centroid3d
, float heightFactor,
AmbientShadow.cpp
131
* @param
centroid3d
The centroid of the shadow caster.
167
const Vector3* casterVertices, int casterVertexCount, const Vector3&
centroid3d
,
176
Vector2 currentSpike = {casterVertices[0].x -
centroid3d
.x,
177
casterVertices[0].y -
centroid3d
.y};
261
innerNext,
centroid3d
);
297
getAlphaFromFactoredZ(
centroid3d
.z * heightFactor);
299
AlphaVertex::set(&shadowVertices[vertexBufferIndex++],
centroid3d
.x,
300
centroid3d
.y, centroidOpacity);
ShadowTessellator.h
73
const Vector3&
centroid3d
, const Rect& casterBounds,
ShadowTessellator.cpp
33
const Vector3&
centroid3d
, const Rect& casterBounds,
57
casterVertexCount,
centroid3d
, heightFactor, geomFactor,
TessellationCache.cpp
241
Vector3
centroid3d
= {centroid.x, centroid.y, 0};
local
242
mapPointFakeZ(
centroid3d
, casterTransformXY, casterTransformZ);
250
centroid3d
.z += casterLift;
261
isCasterOpaque, casterPolygon, casterVertexCount,
centroid3d
,
265
isCasterOpaque, casterPolygon, casterVertexCount,
centroid3d
,
/frameworks/base/tools/layoutlib/bridge/src/com/android/layoutlib/bridge/shadowutil/
SpotShadow.java
76
private static void
centroid3d
(@NonNull float[] poly, int len, @NonNull float[] ret) {
method in class:SpotShadow
503
centroid3d
(lightPoly, lightPolyLength, p);
method
Completed in 132 milliseconds