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    Searched refs:constant_buffers (Results 1 - 3 of 3) sorted by null

  /external/mesa3d/src/gallium/state_trackers/d3d1x/gd3d11/
d3d11_context.h 56 refcnt_ptr<GalliumD3D11Buffer, PtrTraits> constant_buffers[D3D11_STAGES][D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT]; member in struct:GalliumD3D11DeviceContext
343 if(constbufs[i] != constant_buffers[s][start + i].p)
345 constant_buffers[s][start + i] = constbufs[i];
346 if(s < caps.stages && start + i < caps.constant_buffers[s])
410 ID3D11Buffer *const* constant_buffers) \
413 xs_set_constant_buffers<D3D11_STAGE_##XS>(start, count, (GalliumD3D11Buffer *const *)constant_buffers); \
422 out_constant_buffers[i] = constant_buffers[D3D11_STAGE_##XS][start + i].ref(); \
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d3d11.cpp 126 unsigned constant_buffers[D3D11_STAGES]; member in struct:GalliumD3D11Caps
d3d11_screen.h 115 screen_caps.constant_buffers[i] = screen->get_shader_param(screen, i, PIPE_SHADER_CAP_MAX_CONST_BUFFERS);
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