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Searched
refs:createDepthStencil
(Results
1 - 7
of
7
) sorted by null
/external/swiftshader/src/OpenGL/libEGL/
Surface.cpp
89
depthStencil = libGLES_CM->
createDepthStencil
(width, height, config->mDepthStencilFormat, config->mSamples, false);
93
depthStencil = libGLESv2->
createDepthStencil
(width, height, config->mDepthStencilFormat, config->mSamples, false);
/external/swiftshader/src/OpenGL/libGLES_CM/
Texture.cpp
821
egl::Image *
createDepthStencil
(unsigned int width, unsigned int height, sw::Format format, int multiSampleDepth, bool discard)
libGLES_CM.hpp
224
egl::Image *(*
createDepthStencil
)(unsigned int width, unsigned int height, sw::Format format, int multiSampleDepth, bool discard);
main.cpp
336
egl::Image *
createDepthStencil
(unsigned int width, unsigned int height, sw::Format format, int multiSampleDepth, bool discard);
[
all
...]
/external/swiftshader/src/OpenGL/libGLESv2/
main.cpp
[
all
...]
libGLESv2.hpp
246
egl::Image *(*
createDepthStencil
)(unsigned int width, unsigned int height, sw::Format format, int multiSampleDepth, bool discard);
Texture.cpp
[
all
...]
Completed in 422 milliseconds