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    Searched refs:cubeTexture (Results 1 - 7 of 7) sorted by null

  /external/swiftshader/src/D3D9/
Direct3DDevice9Ex.cpp 131 long Direct3DDevice9Ex::CreateCubeTexture(unsigned int edgeLength, unsigned int levels, unsigned long usage, D3DFORMAT format, D3DPOOL pool, IDirect3DCubeTexture9 **cubeTexture, void **sharedHandle)
133 TRACE("unsigned int edgeLength = %d, unsigned int levels = %d, unsigned long usage = %d, D3DFORMAT format = %d, D3DPOOL pool = %d, IDirect3DCubeTexture9 **cubeTexture = 0x%0.8p, void **sharedHandle = 0x%0.8p", edgeLength, levels, usage, format, pool, cubeTexture, sharedHandle);
135 return Direct3DDevice9::CreateCubeTexture(edgeLength, levels, usage, format, pool, cubeTexture, sharedHandle);
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Direct3DDevice9.hpp 70 long __stdcall CreateCubeTexture(unsigned int edgeLength, unsigned int levels, unsigned long usage, D3DFORMAT format, D3DPOOL pool, IDirect3DCubeTexture9 **cubeTexture, void **sharedHandle);
Direct3DDevice9Ex.hpp 82 long __stdcall CreateCubeTexture(unsigned int edgeLength, unsigned int levels, unsigned long usage, D3DFORMAT format, D3DPOOL pool, IDirect3DCubeTexture9 **cubeTexture, void **sharedHandle);
Direct3DDevice9.cpp 530 long Direct3DDevice9::CreateCubeTexture(unsigned int edgeLength, unsigned int levels, unsigned long usage, D3DFORMAT format, D3DPOOL pool, IDirect3DCubeTexture9 **cubeTexture, void **sharedHandle)
534 TRACE("unsigned int edgeLength = %d, unsigned int levels = %d, unsigned long usage = %d, D3DFORMAT format = %d, D3DPOOL pool = %d, IDirect3DCubeTexture9 **cubeTexture = 0x%0.8p, void **sharedHandle = 0x%0.8p", edgeLength, levels, usage, format, pool, cubeTexture, sharedHandle);
536 *cubeTexture = 0;
543 *cubeTexture = new Direct3DCubeTexture9(this, edgeLength, levels, usage, format, pool);
545 if(!*cubeTexture)
552 delete *cubeTexture;
553 *cubeTexture = 0;
558 (*cubeTexture)->AddRef();
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  /external/mesa3d/src/gallium/drivers/svga/include/
svga3d_reg.h 294 uint32 cubeTexture : 1;
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  /external/swiftshader/src/OpenGL/libGL/
Context.cpp     [all...]
  /external/swiftshader/src/OpenGL/libGLESv2/
Context.cpp     [all...]

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