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Searched
refs:debugLayersUpdates
(Results
1 - 5
of
5
) sorted by null
/frameworks/base/libs/hwui/
Properties.cpp
32
bool Properties::
debugLayersUpdates
= false;
94
bool prevDebugLayersUpdates =
debugLayersUpdates
;
133
debugLayersUpdates
= property_get_bool(PROPERTY_DEBUG_LAYERS_UPDATES, false);
134
INIT_LOGD(" Layers updates debug enabled: %d",
debugLayersUpdates
);
166
return (prevDebugLayersUpdates !=
debugLayersUpdates
)
Properties.h
274
static bool
debugLayersUpdates
;
BakedOpDispatcher.cpp
[
all
...]
/frameworks/base/libs/hwui/tests/unit/
BakedOpDispatcherTests.cpp
237
for (bool
debugLayersUpdates
: { false, true }) {
239
ScopedProperty<bool> lupProp(Properties::
debugLayersUpdates
,
debugLayersUpdates
);
242
validateLayerDraw(renderThread, [&glopCount, &
debugLayersUpdates
](const Glop& glop) {
256
EXPECT_EQ(makeFloatColor(
debugLayersUpdates
? 0x7f00ff00 : 0),
257
glop.fill.color) << "Should be transparent green if
debugLayersUpdates
";
269
if (
debugLayersUpdates
|| debugOverdraw) expectedCount++;
/frameworks/base/libs/hwui/pipeline/skia/
RenderNodeDrawable.cpp
188
if (CC_UNLIKELY(Properties::
debugLayersUpdates
)) {
Completed in 615 milliseconds