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    Searched refs:debugLayersUpdates (Results 1 - 5 of 5) sorted by null

  /frameworks/base/libs/hwui/
Properties.cpp 32 bool Properties::debugLayersUpdates = false;
94 bool prevDebugLayersUpdates = debugLayersUpdates;
133 debugLayersUpdates = property_get_bool(PROPERTY_DEBUG_LAYERS_UPDATES, false);
134 INIT_LOGD(" Layers updates debug enabled: %d", debugLayersUpdates);
166 return (prevDebugLayersUpdates != debugLayersUpdates)
Properties.h 274 static bool debugLayersUpdates;
BakedOpDispatcher.cpp     [all...]
  /frameworks/base/libs/hwui/tests/unit/
BakedOpDispatcherTests.cpp 237 for (bool debugLayersUpdates : { false, true }) {
239 ScopedProperty<bool> lupProp(Properties::debugLayersUpdates, debugLayersUpdates);
242 validateLayerDraw(renderThread, [&glopCount, &debugLayersUpdates](const Glop& glop) {
256 EXPECT_EQ(makeFloatColor(debugLayersUpdates ? 0x7f00ff00 : 0),
257 glop.fill.color) << "Should be transparent green if debugLayersUpdates";
269 if (debugLayersUpdates || debugOverdraw) expectedCount++;
  /frameworks/base/libs/hwui/pipeline/skia/
RenderNodeDrawable.cpp 188 if (CC_UNLIKELY(Properties::debugLayersUpdates)) {

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