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    Searched refs:depthTest (Results 1 - 5 of 5) sorted by null

  /external/deqp/modules/gles2/functional/
es2fStencilTests.cpp 128 GLenum depthTest;
139 , depthTest (depthTest_)
161 static StencilOp quad (GLenum stencilTest, int stencil, GLenum depthTest, float depth, GLenum sFail, GLenum dFail, GLenum dPass)
163 return StencilOp(TYPE_QUAD, stencilTest, stencil, depthTest, depth, sFail, dFail, dPass);
240 context.depthFunc(op.depthTest);
  /external/deqp/modules/gles3/functional/
es3fStencilTests.cpp 131 GLenum depthTest;
142 , depthTest (depthTest_)
164 static StencilOp quad (GLenum stencilTest, int stencil, GLenum depthTest, float depth, GLenum sFail, GLenum dFail, GLenum dPass)
166 return StencilOp(TYPE_QUAD, stencilTest, stencil, depthTest, depth, sFail, dFail, dPass);
243 context.depthFunc(op.depthTest);
  /external/swiftshader/src/Shader/
PixelRoutine.hpp 76 Bool depthTest(Pointer<Byte> &zBuffer, int q, Int &x, Float4 &z, Int &sMask, Int &zMask, Int &cMask);
PixelRoutine.cpp 108 depthPass = depthPass || depthTest(zBuffer, q, x, z[q], sMask[q], zMask[q], cMask[q]);
238 depthPass = depthPass || depthTest(zBuffer, q, x, z[q], sMask[q], zMask[q], cMask[q]);
397 Bool PixelRoutine::depthTest(Pointer<Byte> &zBuffer, int q, Int &x, Float4 &z, Int &sMask, Int &zMask, Int &cMask)
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  /sdk/eclipse/plugins/com.android.ide.eclipse.gldebugger/src/com/android/ide/eclipse/gltrace/state/
GLState.java 205 IGLProperty depthTest = new GLBooleanProperty(GLStateType.DEPTH_TEST, Boolean.FALSE);
228 depthTest, depthFunc, blend, dither);

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