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Searched
refs:displayFormat
(Results
1 - 7
of
7
) sorted by null
/cts/hostsidetests/security/securityPatch/CVE-2016-8448/
mtkfb_info.h
64
unsigned int
displayFormat
;
/external/swiftshader/src/OpenGL/libEGL/
Config.h
35
Config(sw::Format
displayFormat
, EGLint minSwapInterval, EGLint maxSwapInterval, sw::Format renderTargetFormat, sw::Format depthStencilFormat, EGLint multiSample);
94
void add(sw::Format
displayFormat
, EGLint minSwapInterval, EGLint maxSwapInterval, sw::Format renderTargetFormat, sw::Format depthStencilFormat, EGLint multiSample);
Config.cpp
37
Config::Config(sw::Format
displayFormat
, EGLint minInterval, EGLint maxInterval, sw::Format renderTargetFormat, sw::Format depthStencilFormat, EGLint multiSample)
38
: mDisplayFormat(
displayFormat
), mRenderTargetFormat(renderTargetFormat), mDepthStencilFormat(depthStencilFormat), mMultiSample(multiSample)
198
mFramebufferTargetAndroid = (
displayFormat
== renderTargetFormat) ? EGL_TRUE : EGL_FALSE;
336
void ConfigSet::add(sw::Format
displayFormat
, EGLint minSwapInterval, EGLint maxSwapInterval, sw::Format renderTargetFormat, sw::Format depthStencilFormat, EGLint multiSample)
338
Config config(
displayFormat
, minSwapInterval, maxSwapInterval, renderTargetFormat, depthStencilFormat, multiSample);
/external/swiftshader/src/D3D9/
Direct3D9Ex.cpp
120
long Direct3D9Ex::CheckDeviceType(unsigned int adapter, D3DDEVTYPE checkType, D3DFORMAT
displayFormat
, D3DFORMAT backBufferFormat, int windowed)
122
TRACE("unsigned int adapter = %d, D3DDEVTYPE checkType = %d, D3DFORMAT
displayFormat
= %d, D3DFORMAT backBufferFormat = %d, int windowed = %d", adapter, checkType,
displayFormat
, backBufferFormat, windowed);
130
return d3d9ex->CheckDeviceType(adapter, checkType,
displayFormat
, backBufferFormat, windowed);
134
return CheckDeviceType(adapter, D3DDEVTYPE_HAL,
displayFormat
, backBufferFormat, windowed);
138
return Direct3D9::CheckDeviceType(adapter, checkType,
displayFormat
, backBufferFormat, windowed);
Direct3D9.hpp
46
long __stdcall CheckDeviceType(unsigned int adapter, D3DDEVTYPE checkType, D3DFORMAT
displayFormat
, D3DFORMAT backBufferFormat, int windowed);
Direct3D9Ex.hpp
46
long __stdcall CheckDeviceType(unsigned int adapter, D3DDEVTYPE checkType, D3DFORMAT
displayFormat
, D3DFORMAT backBufferFormat, int windowed);
Direct3D9.cpp
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