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  /external/replicaisland/src/com/replica/replicaisland/
GameObjectManager.java 89 final float distance2 = mCameraFocus.distance2(gameObject.getPosition()); local
90 if (distance2 < (gameObject.activationRadius * gameObject.activationRadius)
117 final float distance2 = mCameraFocus.distance2(position); local
119 if (distance2 < (gameObject.activationRadius * gameObject.activationRadius)
HitPlayerComponent.java 55 if (mMyPosition.distance2(mPlayerPosition) <= mDistance2) {
SelectDialogComponent.java 44 if (mLastPosition.distance2(parentObject.getPosition()) > 0.0f) {
SphereCollisionVolume.java 119 final float distance2 = mWorkspaceVector.length2(); local
121 if (distance2 < maxDistance2) {
Vector2.java 94 public final float distance2(Vector2 other) { method in class:Vector2
BackgroundCollisionComponent.java 411 final float obj1Distance = object1.hitPoint.distance2(mOrigin);
412 final float obj2Distance = object2.hitPoint.distance2(mOrigin);
PatrolComponent.java 227 if (mWorkingVector2.distance2(mWorkingVector) <
CollisionSystem.java 131 final float firstCollisionDistance = startPoint.distance2(hitPoint);
132 if (firstCollisionDistance > startPoint.distance2(tempHitPoint)) {
453 final float distance = hitPoint.distance2(startPoint);
    [all...]
  /external/vulkan-validation-layers/libs/glm/gtx/
norm.hpp 70 GLM_FUNC_DECL T distance2(
77 GLM_FUNC_DECL typename genType::value_type distance2(
  /packages/inputmethods/LatinIME/native/jni/src/suggest/policyimpl/typing/
typing_weighting.h 121 const float distance2 = traverseSession->getProximityInfoState(0)->getPointToKeyLength( local
123 const float distance = distance1 + distance2;
  /sdk/eclipse/plugins/com.android.ide.eclipse.adt/src/com/android/ide/common/layout/relative/
GuidelineHandler.java 776 int distance1, distance2; local
786 distance2 = m2.with.from - m2.edge.to;
788 distance2 = m2.edge.from - m2.with.to;
791 distance2 = 0;
794 if (distance1 != distance2) {
795 return distance1 - distance2;
    [all...]
  /external/autotest/client/site_tests/firmware_TouchMTB/
validators.py     [all...]
  /developers/build/lib/
assetstudio.jar 
  /frameworks/base/core/jni/android/opengl/
util.cpp 321 inline float distance2(float x, float y, float z) { function in namespace:android
326 return sqrtf(distance2(x, y, z));
    [all...]
  /frameworks/native/libs/math/include/math/
TVecHelpers.h 434 friend inline constexpr T PURE distance2(const VECTOR<T>& lv, const VECTOR<RT>& rv) {
  /packages/apps/Calendar/src/com/android/calendar/
DayView.java 3268 int distance2 = 0; local
    [all...]
  /prebuilts/devtools/tools/lib/
asset-studio.jar 
sdk-common.jar 
  /prebuilts/gradle-plugin/com/android/tools/sdk-common/24.4.0-alpha1/
sdk-common-24.4.0-alpha1.jar 
  /prebuilts/gradle-plugin/com/android/tools/sdk-common/24.4.0-beta3/
sdk-common-24.4.0-beta3.jar 
  /prebuilts/gradle-plugin/com/android/tools/sdk-common/24.4.0-beta5/
sdk-common-24.4.0-beta5.jar 
  /prebuilts/gradle-plugin/com/android/tools/sdk-common/24.4.0-beta6/
sdk-common-24.4.0-beta6.jar 
  /prebuilts/gradle-plugin/com/android/tools/sdk-common/24.5.0/
sdk-common-24.5.0.jar 
  /prebuilts/gradle-plugin/com/android/tools/sdk-common/25.0.0/
sdk-common-25.0.0.jar 
  /prebuilts/gradle-plugin/com/android/tools/sdk-common/25.0.0-alpha1/
sdk-common-25.0.0-alpha1.jar 

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