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Searched
refs:effectiveStride
(Results
1 - 3
of
3
) sorted by null
/device/generic/goldfish-opengl/shared/OpenglCodecCommon/
GLClientState.cpp
223
bindingState[i].
effectiveStride
= 16;
321
bindings[i].
effectiveStride
= 16;
418
void GLClientState::bindIndexedBuffer(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size, GLintptr stride, GLintptr
effectiveStride
) {
449
m_currVaoState.bufferBinding(index).
effectiveStride
=
effectiveStride
;
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all
...]
GLClientState.h
138
GLintptr
effectiveStride
;
234
void bindIndexedBuffer(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size, GLintptr stride, GLintptr
effectiveStride
);
/device/generic/goldfish-opengl/system/GLESv2_enc/
GL2Encoder.cpp
500
GLsizei
effectiveStride
= stride;
502
effectiveStride
= glSizeof(type) * size;
506
effectiveStride
/= 4;
513
ctx->m_state->bindIndexedBuffer(0, indx, ctx->m_state->currentArrayVbo(), (uintptr_t)ptr, 0, stride,
effectiveStride
);
941
int
effectiveStride
= curr_binding.
effectiveStride
;
944
int firstIndex =
effectiveStride
* first;
946
// If firstIndex != 0 according to
effectiveStride
* first,
956
__FUNCTION__, i, divisor, state.stride,
effectiveStride
, state.elementSize, state.type, datalen);
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...]
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