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    Searched refs:effectiveStride (Results 1 - 3 of 3) sorted by null

  /device/generic/goldfish-opengl/shared/OpenglCodecCommon/
GLClientState.cpp 223 bindingState[i].effectiveStride = 16;
321 bindings[i].effectiveStride = 16;
418 void GLClientState::bindIndexedBuffer(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size, GLintptr stride, GLintptr effectiveStride) {
449 m_currVaoState.bufferBinding(index).effectiveStride = effectiveStride;
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GLClientState.h 138 GLintptr effectiveStride;
234 void bindIndexedBuffer(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size, GLintptr stride, GLintptr effectiveStride);
  /device/generic/goldfish-opengl/system/GLESv2_enc/
GL2Encoder.cpp 500 GLsizei effectiveStride = stride;
502 effectiveStride = glSizeof(type) * size;
506 effectiveStride /= 4;
513 ctx->m_state->bindIndexedBuffer(0, indx, ctx->m_state->currentArrayVbo(), (uintptr_t)ptr, 0, stride, effectiveStride);
941 int effectiveStride = curr_binding.effectiveStride;
944 int firstIndex = effectiveStride * first;
946 // If firstIndex != 0 according to effectiveStride * first,
956 __FUNCTION__, i, divisor, state.stride, effectiveStride, state.elementSize, state.type, datalen);
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