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  /external/skia/src/core/
SkScan_Path.cpp 27 while (edge->fFirstY != SK_MaxS32) {
29 SkASSERT(y <= edge->fFirstY);
31 y = edge->fFirstY;
40 if (newEdge->fFirstY != curr_y) {
67 } while (newEdge->fFirstY == curr_y);
72 while (edge->fFirstY <= curr_y) {
76 SkASSERT(edge->fFirstY <= edge->fLastY);
117 while (currE->fFirstY <= curr_y) {
140 SkASSERT(currE->fFirstY == curr_y + 1);
194 SkASSERT(edge->fFirstY == last_y + 1)
    [all...]
SkEdgeBuilder.cpp 26 if (edge->fLastY + 1 == last->fFirstY) {
27 last->fFirstY = edge->fFirstY;
30 if (edge->fFirstY == last->fLastY + 1) {
36 if (edge->fFirstY == last->fFirstY) {
41 last->fFirstY = edge->fLastY + 1;
44 last->fFirstY = last->fLastY + 1;
50 if (edge->fFirstY > last->fFirstY) {
    [all...]
SkEdge.h 31 int32_t fFirstY;
45 SkASSERT(fFirstY < clip.fBottom);
51 SkDebugf("edge: firstY:%d lastY:%d x:%g dx:%g w:%d\n", fFirstY, fLastY, SkFixedToFloat(fX), SkFixedToFloat(fDX), fWinding);
59 SkASSERT(fFirstY <= fLastY);
127 fFirstY = top;
SkEdge.cpp 77 fFirstY = top;
104 // SkASSERT(top >= fFirstY);
118 fFirstY = top;
126 int top = fFirstY;
135 fFirstY = clip.fTop;

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