/external/skia/src/core/ |
SkNormalSourcePriv.h | 34 fragBuilder->codeAppendf("%s = vec4(0, 0, 1, 0);", args.fOutputColor);
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SkNormalFlatSource.cpp | 34 fragBuilder->codeAppendf("%s = vec4(0, 0, 1, 0);", args.fOutputColor);
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SkColorMatrixFilterRowMajor255.cpp | 312 args.fOutputColor, 317 args.fOutputColor, args.fOutputColor); 318 fragBuilder->codeAppendf("\t%s.rgb *= %s.a;\n", args.fOutputColor, args.fOutputColor);
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SkNormalMapSource.cpp | 57 args.fOutputColor); 72 args.fOutputColor);
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/external/skia/src/gpu/effects/ |
GrBlurredEdgeFragmentProcessor.cpp | 44 fragBuilder->codeAppendf("%s = vec4(factor*color.g);", args.fOutputColor); 46 fragBuilder->codeAppendf("%s = vec4(factor*color.a);", args.fOutputColor);
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GrConstColorProcessor.cpp | 31 fragBuilder->codeAppendf("%s = %s;", args.fOutputColor, colorUni); 34 fragBuilder->codeAppendf("%s = %s * %s;", args.fOutputColor, args.fInputColor, 38 fragBuilder->codeAppendf("%s = %s.a * %s;", args.fOutputColor, args.fInputColor,
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GrMatrixConvolutionEffect.cpp | 101 fragBuilder->codeAppendf("%s = sum * %s + %s;", args.fOutputColor, gain, bias); 102 fragBuilder->codeAppendf("%s.a = clamp(%s.a, 0, 1);", args.fOutputColor, args.fOutputColor); 104 args.fOutputColor, args.fOutputColor, args.fOutputColor); 113 fragBuilder->codeAppendf("%s.a = c.a;", args.fOutputColor); 114 fragBuilder->codeAppendf("%s.rgb = clamp(sum.rgb * %s + %s, 0, 1);", args.fOutputColor, gain, bias); 115 fragBuilder->codeAppendf("%s.rgb *= %s.a;", args.fOutputColor, args.fOutputColor); [all...] |
GrBitmapTextGeoProc.cpp | 45 varyingHandler->addPassThroughAttribute(cte.inColor(), args.fOutputColor); 47 this->setupUniformColor(fragBuilder, uniformHandler, args.fOutputColor, 64 fragBuilder->codeAppendf("%s = ", args.fOutputColor); 65 fragBuilder->appendTextureLookupAndModulate(args.fOutputColor,
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GrDitherEffect.cpp | 77 args.fOutputColor, GrGLSLExpr4(args.fInputColor).c_str());
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GrShadowGeoProc.cpp | 33 varyingHandler->addPassThroughAttribute(rsgp.inColor(), args.fOutputColor);
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GrGaussianConvolutionFragmentProcessor.cpp | 61 fragBuilder->codeAppendf("%s = vec4(0, 0, 0, 0);", args.fOutputColor); 86 fragBuilder->codeAppendf("%s += ", args.fOutputColor); 96 GrGLSLMulVarBy4f(&modulate, args.fOutputColor, args.fInputColor);
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GrSRGBEffect.cpp | 51 args.fOutputColor,
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GrSimpleTextureEffect.cpp | 50 fragBuilder->codeAppendf("%s = ", args.fOutputColor);
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GrXfermodeFragmentProcessor.cpp | 217 args.fOutputColor, 222 fragBuilder->codeAppendf("%s *= %s.a;", args.fOutputColor, args.fInputColor); 431 GrGLSLBlend::AppendMode(fragBuilder, inputColor, childStr, args.fOutputColor, mode); 433 GrGLSLBlend::AppendMode(fragBuilder, childStr, inputColor, args.fOutputColor, mode);
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GrYUVEffect.cpp | 112 fragBuilder->codeAppendf("%s = vec4(", args.fOutputColor); 261 args.fOutputColor, uniName, uniName, uniName, uniName, 273 args.fOutputColor, uniName, uniName, uniName, uniName); 283 args.fOutputColor, uniName, uniName);
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/external/skia/src/effects/ |
SkOverdrawColorFilter.cpp | 130 fragBuilder->codeAppendf("%s.rgba = vec4(%f, %f, %f, %f);", args.fOutputColor, 138 fragBuilder->codeAppendf(" %s.rgba = vec4(%f, %f, %f, %f);", args.fOutputColor, 144 fragBuilder->codeAppendf(" %s.rgba = vec4(%f, %f, %f, %f);", args.fOutputColor, 150 fragBuilder->codeAppendf(" %s.rgba = vec4(%f, %f, %f, %f);", args.fOutputColor, 156 fragBuilder->codeAppendf(" %s.rgba = vec4(%f, %f, %f, %f);", args.fOutputColor, 162 fragBuilder->codeAppendf(" %s.rgba = vec4(%f, %f, %f, %f);", args.fOutputColor, 168 fragBuilder->codeAppendf(" %s.rgba = vec4(%f, %f, %f, %f);", args.fOutputColor,
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SkLumaColorFilter.cpp | 91 args.fOutputColor);
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SkPerlinNoiseShader.cpp | [all...] |
SkArithmeticImageFilter.cpp | 256 args.fOutputColor, kUni, kUni, kUni, kUni); 257 fragBuilder->codeAppendf("%s = clamp(%s, 0.0, 1.0);\n", args.fOutputColor, 258 args.fOutputColor); 260 fragBuilder->codeAppendf("%s.rgb = min(%s.rgb, %s.a);", args.fOutputColor, 261 args.fOutputColor, args.fOutputColor);
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/external/skia/src/gpu/glsl/ |
GrGLSLPrimitiveProcessor.h | 90 , fOutputColor(outputColor) 105 const char* fOutputColor;
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GrGLSLFragmentProcessor.h | 127 , fOutputColor(outputColor) 138 const char* fOutputColor;
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GrGLSLFragmentProcessor.cpp | 24 this->internalEmitChild(childIndex, inputColor, args.fOutputColor, args);
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/external/skia/src/gpu/ |
GrFragmentProcessor.cpp | 128 fragBuilder->codeAppendf("%s = %s;", args.fOutputColor, args.fInputColor); 130 args.fOutputColor, args.fInputColor); 164 fragBuilder->codeAppendf("%s = %s;", args.fOutputColor, args.fInputColor); 167 fragBuilder->codeAppendf("%s.rgb *= invAlpha;", args.fOutputColor); 233 args.fOutputColor, args.fInputColor, swizzle.c_str()); 287 fragBuilder->codeAppendf("%s.rgb *= %s.rgb;", args.fOutputColor, 289 fragBuilder->codeAppendf("%s *= %s.a;", args.fOutputColor, args.fInputColor);
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/external/skia/experimental/SkPerlinNoiseShader2/ |
SkPerlinNoiseShader2.cpp | [all...] |
/external/skia/tests/ |
ImageStorageTest.cpp | 64 fb->codeAppendf("%s = vec4(ivals)/255;", args.fOutputColor); 66 fb->codeAppendf("%s = %s;", args.fOutputColor, imageLoadStr.c_str());
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