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    Searched refs:fVertexBuffer (Results 1 - 10 of 10) sorted by null

  /external/skia/src/gpu/
GrMesh.h 23 const GrBuffer* vertexBuffer() const { return fVertexBuffer.get(); }
32 GrPendingIOResource<const GrBuffer, kRead_GrIOType> fVertexBuffer;
55 fVertexBuffer.reset(vertexBuffer);
81 fVertexBuffer.reset(vertexBuffer);
112 fVertexBuffer.reset(vertexBuffer);
143 fInstanceBatch.fVertexBuffer.reset(mesh.fVertexBuffer.get());
GrGpu.cpp 39 fVertexBuffer.reset(di.vertexBuffer());
  /external/skia/src/gpu/vk/
GrVkCopyManager.h 49 sk_sp<GrVkVertexBuffer> fVertexBuffer;
GrVkCopyManager.cpp 130 fVertexBuffer.reset(GrVkVertexBuffer::Create(gpu, sizeof(vdata), false));
131 SkASSERT(fVertexBuffer.get());
132 fVertexBuffer->updateData(vdata, sizeof(vdata));
163 nullptr == fVertexBuffer.get() &&
367 cmdBuffer->bindVertexBuffer(gpu, fVertexBuffer.get());
  /external/skia/src/gpu/ops/
GrTessellatingPathRenderer.cpp 75 fVertexBuffer.reset(fResourceProvider->createBuffer(
77 if (!fVertexBuffer.get()) {
81 fVertices = fVertexBuffer->map();
89 fVertexBuffer->unmap();
91 fVertexBuffer->updateData(fVertices, actualCount * stride());
96 GrBuffer* vertexBuffer() { return fVertexBuffer.get(); }
98 sk_sp<GrBuffer> fVertexBuffer;
107 : VertexAllocator(stride), fTarget(target), fVertexBuffer(nullptr), fVertices(nullptr) {}
110 fVertices = fTarget->makeVertexSpace(stride(), vertexCount, &fVertexBuffer, &fFirstVertex);
117 const GrBuffer* vertexBuffer() const { return fVertexBuffer; }
    [all...]
GrAtlasTextOp.cpp 118 flushInfo.fVertexBuffer.reset(SkRef(vertexBuffer));
120 if (!vertices || !flushInfo.fVertexBuffer) {
152 mesh.initInstanced(kTriangles_GrPrimitiveType, flushInfo->fVertexBuffer.get(),
GrAtlasTextOp.h 107 sk_sp<const GrBuffer> fVertexBuffer;
GrSmallPathRenderer.cpp 214 sk_sp<const GrBuffer> fVertexBuffer;
271 flushInfo.fVertexBuffer.reset(SkRef(vertexBuffer));
685 mesh.initInstanced(kTriangles_GrPrimitiveType, flushInfo->fVertexBuffer.get(),
    [all...]
  /external/skia/src/gpu/instanced/
InstancedRendering.h 178 const GrBuffer* vertexBuffer() const { SkASSERT(fVertexBuffer); return fVertexBuffer.get(); }
207 sk_sp<const GrBuffer> fVertexBuffer;
InstancedRendering.cpp 438 if (!fVertexBuffer) {
439 fVertexBuffer.reset(InstanceProcessor::FindOrCreateVertexBuffer(fGpu.get()));
440 if (!fVertexBuffer) {
519 fVertexBuffer.reset();

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