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    Searched refs:float4x4 (Results 1 - 5 of 5) sorted by null

  /external/mesa3d/src/gallium/state_trackers/d3d1x/progs/d3d11gears/
d3d11gears.hlsl 29 float4x4 proj;
30 float4x4 modelview;
56 result.position = mul((float4x4)proj, float4(view, 1));
d3d11gears.cpp 57 float4x4 projection;
58 float4x4 modelview;
282 void draw_one(ID3D11DeviceContext* ctx, cbuf_t& cbd, const float4x4& modelview, float angle)
286 float4x4 m2 = modelview;
394 float4x4 proj;
395 float4x4 m;
  /external/mesa3d/src/gallium/state_trackers/d3d1x/progs/d3d11spikysphere/
d3d11spikysphere.hlsl 34 float4x4 model;
35 float4x4 view_proj;
  /external/vulkan-validation-layers/libs/glm/gtx/
compatibility.hpp 136 typedef detail::tmat4x4<float, highp> float4x4; //!< \brief single-precision floating-point matrix with 4 x 4 components. (From GLM_GTX_compatibility extension) typedef in namespace:glm
  /external/mesa3d/src/gallium/state_trackers/d3d1x/progs/d3d11app/
d3d11u.h 348 typedef mat_t<float, 4, 4> float4x4; typedef

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