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    Searched refs:fogScale (Results 1 - 2 of 2) sorted by null

  /external/mesa3d/src/mesa/swrast/
s_fog.c 67 #define LINEAR_FOG(f, coord) f = (fogEnd - coord) * fogScale
165 const GLfloat fogScale = (ctx->Fog.Start == ctx->Fog.End)
  /external/swiftshader/src/Renderer/
PixelProcessor.cpp 882 float fogScale = -1.0f / (end - start);
883 float fogOffset = end * -fogScale;
885 fog.scale = replicate(fogScale);

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