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Searched
refs:gVertexShader
(Results
1 - 12
of
12
) sorted by null
/cts/tests/tests/opengl/libopengltest/
attach_shader_three.cpp
27
static const char
gVertexShader
[] =
34
GLuint vertexShader = loadShader(GL_VERTEX_SHADER,
gVertexShader
);
attach_shader_one.cpp
27
static const char
gVertexShader
[] =
41
GLuint vertexShader = loadShader(GL_VERTEX_SHADER,
gVertexShader
);
/packages/apps/LegacyCamera/jni/feature_mos/src/mosaic_renderer/
YVURenderer.cpp
126
static const char
gVertexShader
[] =
135
return
gVertexShader
;
SurfaceTextureRenderer.cpp
162
static const char
gVertexShader
[] =
173
return
gVertexShader
;
WarpRenderer.cpp
160
static const char
gVertexShader
[] =
173
return
gVertexShader
;
/frameworks/native/opengl/tests/gl2_jni/jni/
gl_code.cpp
27
static const char
gVertexShader
[] = "attribute vec4 vPosition;\n"
111
gProgram = createProgram(
gVertexShader
, gFragmentShader);
/frameworks/native/opengl/tests/gldual/jni/
gl_code.cpp
27
static const char
gVertexShader
[] = "attribute vec4 vPosition;\n"
111
gProgram = createProgram(
gVertexShader
, gFragmentShader);
/hardware/libhardware/tests/hwc/
test-arrows.c
25
static const char
gVertexShader
[] =
98
pgm = load_program(
gVertexShader
, gFragmentShader);
/frameworks/native/opengl/tests/gl2_basic/
gl2_basic.cpp
71
static const char
gVertexShader
[] = "attribute vec4 vPosition;\n"
149
gProgram = createProgram(
gVertexShader
, gFragmentShader);
/frameworks/native/opengl/tests/gl_perf/
fill_common.cpp
139
static const char
gVertexShader
[] =
269
int pgm = createProgram(
gVertexShader
, pgmTxt);
/frameworks/native/opengl/tests/gl2_copyTexImage/
gl2_copyTexImage.cpp
66
static const char
gVertexShader
[] = "attribute vec4 vPosition;\n"
167
gProgram = createProgram(
gVertexShader
, gFragmentShader);
/frameworks/native/opengl/tests/gl2_yuvtex/
gl2_yuvtex.cpp
68
static const char
gVertexShader
[] = "attribute vec4 vPosition;\n"
161
gProgram = createProgram(
gVertexShader
, gFragmentShader);
Completed in 579 milliseconds