/external/deqp/modules/gles3/functional/ |
es3fFboStencilbufferTests.cpp | 72 deUint32 flatShaderID = getCurrentContext()->createProgram(&flatShader); 73 deUint32 gradShaderID = getCurrentContext()->createProgram(&gradShader); 111 flatShader.setColor(*getCurrentContext(), flatShaderID, Vec4(1.0f, 0.0f, 0.0f, 1.0f)); 112 sglr::drawQuad(*getCurrentContext(), flatShaderID, Vec3(-1.0f, -1.0f, 0.0f), Vec3(+1.0f, +1.0f, 0.0f)); 114 gradShader.setGradient(*getCurrentContext(), gradShaderID, Vec4(0.0f), Vec4(1.0f)); 115 sglr::drawQuad(*getCurrentContext(), gradShaderID, Vec3(-1.0f, -1.0f, -1.0f), Vec3(+1.0f, +1.0f, +1.0f)); 123 flatShader.setColor(*getCurrentContext(), flatShaderID, Vec4(0.0f, 1.0f, 0.0f, 1.0)); 124 sglr::drawQuad(*getCurrentContext(), flatShaderID, Vec3(-0.5f, -0.5f, 0.0f), Vec3(+0.5f, +0.5f, 0.0f)); 129 flatShader.setColor(*getCurrentContext(), flatShaderID, Vec4(0.0f, 0.0f, 1.0f, 1.0f)); 130 sglr::drawQuad(*getCurrentContext(), flatShaderID, Vec3(-1.0f, -1.0f, 0.0f), Vec3(+1.0f, +1.0f, 0.0f)) [all...] |
es3fFboDepthbufferTests.cpp | 74 deUint32 gradShaderID = getCurrentContext()->createProgram(&gradShader); 75 deUint32 texShaderID = getCurrentContext()->createProgram(&texShader); 79 gradShader.setGradient(*getCurrentContext(), gradShaderID, tcu::Vec4(0.0f), tcu::Vec4(1.0f)); 80 texShader.setUniforms (*getCurrentContext(), texShaderID); 107 sglr::drawQuad(*getCurrentContext(), gradShaderID, Vec3(-1.0f, -1.0f, -1.0f), Vec3(1.0f, 1.0f, 1.0f)); 128 sglr::drawQuad(*getCurrentContext(), texShaderID, Vec3(-1.0f, -1.0f, 0.0f), Vec3(1.0f, 1.0f, 0.0f)); 167 const deUint32 depthGradShaderID = getCurrentContext()->createProgram(&depthGradShader); 203 depthGradShader.setUniforms(*getCurrentContext(), depthGradShaderID, -1.0f, 2.0f, green); 204 sglr::drawQuad(*getCurrentContext(), depthGradShaderID, Vec3(-1.0f, -1.0f, -1.0f), Vec3(1.0f, 1.0f, 1.0f)); 209 depthGradShader.setUniforms(*getCurrentContext(), depthGradShaderID, 1.0f, 1.0f, red) [all...] |
es3fFboInvalidateTests.cpp | 149 deUint32 flatShaderID= getCurrentContext()->createProgram(&flatShader); 159 flatShader.setColor(*getCurrentContext(), flatShaderID, Vec4(1.0f, 0.0f, 0.0f, 1.0f)); 160 sglr::drawQuad(*getCurrentContext(), flatShaderID, Vec3(-1.0f, -1.0f, -1.0f), Vec3(1.0f, 1.0f, 1.0f)); 170 flatShader.setColor(*getCurrentContext(), flatShaderID, Vec4(0.0f, 1.0f, 0.0f, 1.0f)); 171 sglr::drawQuad(*getCurrentContext(), flatShaderID, Vec3(-1.0f, -1.0f, 0.0f), Vec3(1.0f, 1.0f, 0.0f)); 193 flatShader.setColor(*getCurrentContext(), flatShaderID, Vec4(0.0f, 0.0f, 1.0f, 1.0f)); 194 sglr::drawQuad(*getCurrentContext(), flatShaderID, Vec3(-1.0f, -1.0f, 0.0f), Vec3(1.0f, 1.0f, 0.0f)); 221 deUint32 flatShaderID= getCurrentContext()->createProgram(&flatShader); 222 deUint32 texShaderID = getCurrentContext()->createProgram(&texShader); 223 deUint32 gradShaderID= getCurrentContext()->createProgram(&gradShader) [all...] |
es3fFboMultisampleTests.cpp | 88 deUint32 gradShaderID = getCurrentContext()->createProgram(&gradShader); 89 deUint32 flatShaderID = getCurrentContext()->createProgram(&flatShader); 136 gradShader.setGradient(*getCurrentContext(), gradShaderID, colorFmtInfo.valueMin, colorFmtInfo.valueMax); 137 sglr::drawQuad(*getCurrentContext(), gradShaderID, Vec3(-1.0f, -1.0f, -1.0f), Vec3(1.0f, 1.0f, 1.0f)); 162 flatShader.setColor(*getCurrentContext(), flatShaderID, Vec4(r,g,b,a) * (colorFmtInfo.valueMax-colorFmtInfo.valueMin) + colorFmtInfo.valueMin); 163 sglr::drawQuad(*getCurrentContext(), flatShaderID, Vec3(x0, y0, z0), Vec3(x1, y1, z1)); 193 flatShader.setColor(*getCurrentContext(), flatShaderID, Vec4(0.0f, 0.0f, c, 1.0f) * (colorFmtInfo.valueMax-colorFmtInfo.valueMin) + colorFmtInfo.valueMin); 194 sglr::drawQuad(*getCurrentContext(), flatShaderID, Vec3(-1.0f, -1.0f, d), Vec3(1.0f, 1.0f, d)); 217 flatShader.setColor(*getCurrentContext(), flatShaderID, Vec4(0.0f, c, 0.0f, 1.0f) * (colorFmtInfo.valueMax-colorFmtInfo.valueMin) + colorFmtInfo.valueMin); 218 sglr::drawQuad(*getCurrentContext(), flatShaderID, Vec3(-1.0f, -1.0f, 0.0f), Vec3(1.0f, 1.0f, 0.0f)) [all...] |
es3fFboColorbufferTests.cpp | 234 deUint32 texToFbo0ShaderID = getCurrentContext()->createProgram(&texToFbo0Shader); 235 deUint32 texToFbo1ShaderID = getCurrentContext()->createProgram(&texToFbo1Shader); 236 deUint32 multiTexShaderID = getCurrentContext()->createProgram(&multiTexShader); 241 texToFbo0Shader.setUniforms(*getCurrentContext(), texToFbo0ShaderID); 242 texToFbo1Shader.setUniforms(*getCurrentContext(), texToFbo1ShaderID); 243 multiTexShader.setUniforms (*getCurrentContext(), multiTexShaderID); 301 sglr::drawQuad(*getCurrentContext(), ndx ? texToFbo1ShaderID : texToFbo0ShaderID, Vec3(-1.0f, -1.0f, 0.0f), Vec3(1.0f, 1.0f, 0.0f)); 311 sglr::drawQuad(*getCurrentContext(), multiTexShaderID, Vec3(-1.0f, -1.0f, 0.0f), Vec3(1.0f, 1.0f, 0.0f)); 367 deUint32 texToFboShaderID = getCurrentContext()->createProgram(&texToFboShader); 368 deUint32 cubeTexShaderID = getCurrentContext()->createProgram(&cubeTexShader) [all...] |
es3fFramebufferBlitTests.cpp | 77 deUint32 gradShaderID = getCurrentContext()->createProgram(&gradShader); 78 deUint32 texShaderID = getCurrentContext()->createProgram(&texShader); 84 gradShader.setGradient(*getCurrentContext(), gradShaderID, Vec4(0.0f), Vec4(1.0f)); 85 texShader.setUniforms(*getCurrentContext(), texShaderID); 110 sglr::drawQuad(*getCurrentContext(), gradShaderID, Vec3(-1.0f, -1.0f, 0.0f), Vec3(1.0f, 1.0f, 0.0f)); 133 sglr::drawQuad(*getCurrentContext(), texShaderID, Vec3(-1.0f, -1.0f, 0.0f), Vec3(1.0f, 1.0f, 0.0f)); 370 deUint32 gradShaderSrcID = getCurrentContext()->createProgram(&gradientToSrcShader); 371 deUint32 gradShaderDstID = getCurrentContext()->createProgram(&gradientToDstShader); 404 gradientToDstShader.setGradient(*getCurrentContext(), gradShaderDstID, dstRangeInfo.valueMax, dstRangeInfo.valueMin); 405 sglr::drawQuad(*getCurrentContext(), gradShaderDstID, Vec3(-1.0f, -1.0f, 0.0f), Vec3(1.0f, 1.0f, 0.0f)) [all...] |
es3fFboTestCase.cpp | 129 FboTestUtil::readPixels(*getCurrentContext(), dst, x, y, width, height, format, scale, bias); 134 getCurrentContext()->readPixels(dst, x, y, width, height); 369 FboTestUtil::clearColorBuffer(*getCurrentContext(), format, value);
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/frameworks/base/tools/layoutlib/bridge/src/android/content/res/ |
Resources_Theme_Delegate.java | 59 BridgeTypedArray ta = RenderSessionImpl.getCurrentContext().obtainStyledAttributes(attrs); 71 BridgeTypedArray ta = RenderSessionImpl.getCurrentContext().obtainStyledAttributes(resid, 83 BridgeTypedArray ta = RenderSessionImpl.getCurrentContext().obtainStyledAttributes(set, 96 boolean found = RenderSessionImpl.getCurrentContext().resolveThemeAttribute(resid, 122 RenderSessionImpl.getCurrentContext().getRenderResources().applyStyle( 133 RenderSessionImpl.getCurrentContext().getRenderResources().clearStyles(); 142 BridgeContext context = RenderSessionImpl.getCurrentContext();
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/external/deqp/framework/platform/null/ |
tcuNullRenderContext.cpp | 262 Context* getCurrentContext (void) 269 Context* const ctx = getCurrentContext(); 279 Context* const ctx = getCurrentContext(); 449 Context* const ctx = getCurrentContext(); 466 Context* const ctx = getCurrentContext(); 487 Context* const ctx = getCurrentContext(); 493 Context* const ctx = getCurrentContext(); 516 Context* const ctx = getCurrentContext(); 527 Context* const ctx = getCurrentContext(); 538 Context* const ctx = getCurrentContext(); [all...] |
/external/deqp/framework/opengl/ |
gluES3PlusWrapperContext.cpp | 164 inline Context* getCurrentContext (void) 171 Context* context = getCurrentContext(); 184 Context* context = getCurrentContext(); 204 Context* context = getCurrentContext(); 224 Context* context = getCurrentContext(); 240 Context* context = getCurrentContext(); 253 Context* context = getCurrentContext(); 264 Context* context = getCurrentContext(); 428 Context* context = getCurrentContext(); 449 Context* context = getCurrentContext(); [all...] |
/external/deqp/modules/gles31/functional/ |
es31fFboColorbufferTests.cpp | 143 deUint32 texToFboShaderID = getCurrentContext()->createProgram(&texToFboShader); 144 deUint32 arrayTexShaderID = getCurrentContext()->createProgram(&arrayTexShader); 147 texToFboShader.setUniforms(*getCurrentContext(), texToFboShaderID); 226 sglr::drawQuad(*getCurrentContext(), texToFboShaderID, Vec3(-1.0f, -1.0f, 0.0f), Vec3(1.0f, 1.0f, 0.0f)); 244 arrayTexShader.setUniforms(*getCurrentContext(), arrayTexShaderID); 246 sglr::drawQuad(*getCurrentContext(), arrayTexShaderID, p0, p1);
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es31fFboTestCase.cpp | 133 FboTestUtil::readPixels(*getCurrentContext(), dst, x, y, width, height, format, scale, bias); 138 getCurrentContext()->readPixels(dst, x, y, width, height); 376 FboTestUtil::clearColorBuffer(*getCurrentContext(), format, value);
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/external/swiftshader/src/OpenGL/libEGL/ |
main.h | 52 Context *getCurrentContext();
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Surface.cpp | 300 getCurrentContext()->makeCurrent(this);
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libEGL.cpp | 572 egl::Context *context = egl::getCurrentContext(); 624 egl::Context *context = egl::getCurrentContext(); 825 EGLContext GetCurrentContext(void) 829 EGLContext context = egl::getCurrentContext(); 1112 egl::Context *context = egl::getCurrentContext();
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/frameworks/base/tools/layoutlib/bridge/src/android/os/ |
HandlerThread_Delegate.java | 58 BridgeContext context = RenderAction.getCurrentContext();
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/frameworks/base/tools/layoutlib/bridge/src/com/android/layoutlib/bridge/android/ |
AndroidLocale.java | 63 BridgeContext context = RenderAction.getCurrentContext();
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/external/deqp/framework/egl/wrapper/ |
eglwFunctions.inl | 33 eglGetCurrentContextFunc getCurrentContext;
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eglwInitCore.inl | 26 dst->getCurrentContext = (eglGetCurrentContextFunc) loader->get("eglGetCurrentContext");
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eglwFuncPtrLibraryDecl.inl | 33 EGLContext getCurrentContext (void) const;
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eglwFuncPtrLibraryImpl.inl | 142 EGLContext FuncPtrLibrary::getCurrentContext (void) const 144 return m_egl.getCurrentContext();
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/device/generic/goldfish-opengl/system/renderControl_enc/ |
renderControl_entry.cpp | 47 static renderControl_client_context_t::CONTEXT_ACCESSOR_TYPE *getCurrentContext = NULL; 48 void renderControl_client_context_t::setContextAccessor(CONTEXT_ACCESSOR_TYPE *f) { getCurrentContext = f; } 49 #define GET_CONTEXT renderControl_client_context_t * ctx = getCurrentContext()
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/external/deqp/modules/gles2/functional/ |
es2fTextureSpecificationTests.cpp | 570 deUint32 shaderID = getCurrentContext()->createProgram(&m_tex2DShader); 572 m_tex2DShader.setUniforms(*getCurrentContext(), shaderID); 573 sglr::drawQuad(*getCurrentContext(), shaderID, tcu::Vec3(-1.0f, -1.0f, 0.0f), tcu::Vec3(-1.0f + w*2.0f, -1.0f + h*2.0f, 0.0f)); 597 deUint32 shaderID = getCurrentContext()->createProgram(shaders[face]); 599 shaders[face]->setUniforms(*getCurrentContext(), shaderID); 600 sglr::drawQuad(*getCurrentContext(), shaderID, tcu::Vec3(-1.0f, -1.0f, 0.0f), tcu::Vec3(-1.0f + w*2.0f, -1.0f + h*2.0f, 0.0f)); [all...] |
/external/protobuf/ruby/src/main/java/com/google/protobuf/jruby/ |
RubyDescriptorPool.java | 58 descriptorPool = (RubyDescriptorPool) cDescriptorPool.newInstance(runtime.getCurrentContext(), Block.NULL_BLOCK);
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/frameworks/base/tools/layoutlib/bridge/src/com/android/layoutlib/bridge/impl/binding/ |
AdapterHelper.java | 47 BridgeContext context = RenderAction.getCurrentContext();
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