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    Searched refs:getFloatFractionUniformName (Results 1 - 5 of 5) sorted by null

  /external/deqp/modules/gles3/functional/
es3fShaderLoopTests.cpp 289 op << "uniform ${COUNTER_PRECISION} float " << getFloatFractionUniformName(numLoopIters) << ";\n";
368 incrementStr = string("ndx += ") + getFloatFractionUniformName(numLoopIters);
370 incrementStr = string("ndx += ") + getFloatFractionUniformName(numLoopIters) + "*one";
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  /external/deqp/external/vulkancts/modules/vulkan/shaderrender/
vktShaderRenderLoopTests.cpp 80 static const char* getFloatFractionUniformName (int number)
359 op << " ${COUNTER_PRECISION} float " << getFloatFractionUniformName(numLoopIters) << ";\n";
448 incrementStr = std::string("ndx += ") + getFloatFractionUniformName(numLoopIters);
450 incrementStr = std::string("ndx += ") + getFloatFractionUniformName(numLoopIters) + "*one";
    [all...]
  /external/deqp/modules/glshared/
glsShaderRenderCase.hpp 262 const char* getFloatFractionUniformName (int number);
glsShaderRenderCase.cpp 795 const char* getFloatFractionUniformName (int number)
  /external/deqp/modules/gles2/functional/
es2fShaderLoopTests.cpp 317 op << "uniform ${COUNTER_PRECISION} float " << getFloatFractionUniformName(numLoopIters) << ";\n";
396 incrementStr = string("ndx += ") + getFloatFractionUniformName(numLoopIters);
398 incrementStr = string("ndx += ") + getFloatFractionUniformName(numLoopIters) + "*one";
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