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Searched
refs:getGeometryShaderOutputPrimitiveTypeShaderName
(Results
1 - 3
of
3
) sorted by null
/external/deqp/external/vulkancts/modules/vulkan/tessellation/
vktTessellationGeometryPassthroughTests.cpp
192
<< "layout(" <<
getGeometryShaderOutputPrimitiveTypeShaderName
(m_primitiveType, false)
237
<< "layout(" <<
getGeometryShaderOutputPrimitiveTypeShaderName
(primitiveType, false)
vktTessellationUtil.hpp
295
static inline const char*
getGeometryShaderOutputPrimitiveTypeShaderName
(const TessPrimitiveType type, const bool usePointMode)
vktTessellationInvarianceTests.cpp
366
<< "layout(" <<
getGeometryShaderOutputPrimitiveTypeShaderName
(primitiveType, *usePointModeIter) << ", max_vertices = " << numVertices << ") out;\n"
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Completed in 86 milliseconds