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  /prebuilts/ndk/r13/sources/third_party/shaderc/third_party/glslang/glslang/MachineIndependent/
Scan.h 168 loc[getLastValidSourceIndex()].line = newLine;
175 loc[getLastValidSourceIndex()].name = filename;
180 if (i == getLastValidSourceIndex()) {
189 loc[getLastValidSourceIndex()].string = newString;
191 loc[getLastValidSourceIndex()].name = nullptr;
198 loc[getLastValidSourceIndex()].column = col;
216 int getLastValidSourceIndex() const { return std::min(currentSource, numSources - 1); }
ShaderLang.cpp     [all...]

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