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    Searched refs:getReadFramebufferName (Results 1 - 7 of 7) sorted by null

  /external/swiftshader/src/OpenGL/libGLESv2/
libGLESv2.cpp 1043 if(context->getReadFramebufferName() != 0 && (!source || source->getSamples() > 1))
1125 if(context->getReadFramebufferName() != 0 && (!source || source->getSamples() > 1))
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Context.h 501 GLuint getReadFramebufferName() const;
libGLESv3.cpp 513 GLuint readFramebufferName = context->getReadFramebufferName();
773 if(context->getReadFramebufferName() != 0 && (!source || source->getSamples() > 1))
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Context.cpp 717 GLuint Context::getReadFramebufferName() const
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  /external/swiftshader/src/OpenGL/libGL/
Context.h 574 GLuint getReadFramebufferName() const;
libGL.cpp 1057 if(context->getReadFramebufferName() != 0 && framebuffer->getColorbuffer()->getSamples() > 1)
1189 if(context->getReadFramebufferName() != 0 && framebuffer->getColorbuffer()->getSamples() > 1)
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Context.cpp 683 GLuint Context::getReadFramebufferName() const
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