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Searched
refs:getReadFramebufferName
(Results
1 - 7
of
7
) sorted by null
/external/swiftshader/src/OpenGL/libGLESv2/
libGLESv2.cpp
1043
if(context->
getReadFramebufferName
() != 0 && (!source || source->getSamples() > 1))
1125
if(context->
getReadFramebufferName
() != 0 && (!source || source->getSamples() > 1))
[
all
...]
Context.h
501
GLuint
getReadFramebufferName
() const;
libGLESv3.cpp
513
GLuint readFramebufferName = context->
getReadFramebufferName
();
773
if(context->
getReadFramebufferName
() != 0 && (!source || source->getSamples() > 1))
[
all
...]
Context.cpp
717
GLuint Context::
getReadFramebufferName
() const
[
all
...]
/external/swiftshader/src/OpenGL/libGL/
Context.h
574
GLuint
getReadFramebufferName
() const;
libGL.cpp
1057
if(context->
getReadFramebufferName
() != 0 && framebuffer->getColorbuffer()->getSamples() > 1)
1189
if(context->
getReadFramebufferName
() != 0 && framebuffer->getColorbuffer()->getSamples() > 1)
[
all
...]
Context.cpp
683
GLuint Context::
getReadFramebufferName
() const
[
all
...]
Completed in 922 milliseconds