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    Searched refs:getUniform (Results 1 - 11 of 11) sorted by null

  /frameworks/native/services/surfaceflinger/RenderEngine/
Program.h 52 GLint getUniform(const char* name) const;
Program.cpp 92 GLint Program::getUniform(const char* name) const {
  /frameworks/base/libs/hwui/renderstate/
RenderState.cpp 285 glUniform4f(mCaches->program().getUniform("colorBlend"),
288 glUniformMatrix4fv(mCaches->program().getUniform("colorMatrix"), 1, GL_FALSE,
290 glUniform4fv(mCaches->program().getUniform("colorMatrixVector"), 1,
299 glUniform4f(fill.program->getUniform("roundRectInnerRectLTRB"),
302 glUniformMatrix4fv(fill.program->getUniform("roundRectInvTransform"),
307 glUniform1f(fill.program->getUniform("roundRectRadius"),
338 glUniformMatrix4fv(fill.program->getUniform("mainTextureTransform"), 1,
378 glUniformMatrix3fv(fill.program->getUniform("colorSpaceMatrix"), 1,
391 glUniform1fv(fill.program->getUniform("transferFunction"), 7,
395 glUniform1fv(fill.program->getUniform("transferFunction"), 5
    [all...]
  /frameworks/base/libs/hwui/
Program.cpp 123 int Program::getUniform(const char* name) {
179 mColorUniform = getUniform("color");
188 glUniform1i(getUniform("baseSampler"), 0);
SkiaShader.cpp 189 glUniform1i(caches.program().getUniform("gradientSampler"), data.gradientSampler);
191 bindUniformColor(caches.program().getUniform("startColor"), data.startColor);
192 bindUniformColor(caches.program().getUniform("endColor"), data.endColor);
195 glUniform2f(caches.program().getUniform("screenSize"), 1.0f / width, 1.0f / height);
196 glUniformMatrix4fv(caches.program().getUniform("screenSpace"), 1,
257 glUniform1i(caches.program().getUniform("bitmapSampler"), data.bitmapSampler);
258 glUniformMatrix4fv(caches.program().getUniform("textureTransform"), 1, GL_FALSE,
260 glUniform2fv(caches.program().getUniform("textureDimension"), 1, &data.textureDimension[0]);
Program.h 367 int getUniform(const char* name);
  /prebuilts/ndk/r13/sources/third_party/shaderc/third_party/glslang/glslang/MachineIndependent/
reflection.h 78 const TObjectReflection& getUniform(int i) const
ShaderLang.cpp     [all...]
  /external/deqp/modules/gles31/functional/
es31fProgramUniformTests.cpp 320 Uniform& getUniform (const int ndx) { return m_uniforms[ndx]; }
321 const Uniform& getUniform (const int ndx) const { return m_uniforms[ndx]; }
415 res->getUniform(0).type = glu::VarType(res->getUniform(0).type, 3);
    [all...]
  /external/deqp/modules/gles2/functional/
es2fUniformApiTests.cpp 274 Uniform& getUniform (const int ndx) { return m_uniforms[ndx]; }
275 const Uniform& getUniform (const int ndx) const { return m_uniforms[ndx]; }
369 res->getUniform(0).type = glu::VarType(res->getUniform(0).type, 3);
    [all...]
  /external/deqp/modules/gles3/functional/
es3fUniformApiTests.cpp 340 Uniform& getUniform (const int ndx) { return m_uniforms[ndx]; }
341 const Uniform& getUniform (const int ndx) const { return m_uniforms[ndx]; }
435 res->getUniform(0).type = glu::VarType(res->getUniform(0).type, 3);
    [all...]

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