/external/mesa3d/src/glsl/ |
standalone_scaffolding.h | 37 _mesa_reference_shader(struct gl_context *ctx, struct gl_shader **ptr, 38 struct gl_shader *sh); 40 extern "C" struct gl_shader *
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linker.h | 30 link_function_calls(gl_shader_program *prog, gl_shader *main, 31 gl_shader **shader_list, unsigned num_shaders); 34 link_invalidate_variable_locations(gl_shader *sh, enum ir_variable_mode mode, 50 link_assign_uniform_block_offsets(struct gl_shader *shader);
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standalone_scaffolding.cpp | 37 _mesa_reference_shader(struct gl_context *ctx, struct gl_shader **ptr, 38 struct gl_shader *sh) 50 struct gl_shader * 53 struct gl_shader *shader; 58 shader = rzalloc(NULL, struct gl_shader);
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link_functions.cpp | 34 gl_shader **shader_list, unsigned num_shaders, 39 call_link_visitor(gl_shader_program *prog, gl_shader *linked, 40 gl_shader **shader_list, unsigned num_shaders) 224 gl_shader **shader_list; 236 gl_shader *linked; 250 gl_shader **shader_list, unsigned num_shaders, 279 link_function_calls(gl_shader_program *prog, gl_shader *main, 280 gl_shader **shader_list, unsigned num_shaders)
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linker.cpp | 203 link_invalidate_variable_locations(gl_shader *sh, enum ir_variable_mode mode, 265 struct gl_shader *shader) 339 struct gl_shader *shader) 389 struct gl_shader **shader_list, 598 struct gl_shader *sh = prog->_LinkedShaders[i]; 632 gl_shader *producer, gl_shader *consumer) 752 populate_symbol_table(gl_shader *sh) 790 remap_variables(ir_instruction *inst, struct gl_shader *target, 795 remap_visitor(struct gl_shader *target [all...] |
main.cpp | 141 compile_shader(struct gl_context *ctx, struct gl_shader *shader) 237 struct gl_shader *, whole_program->NumShaders + 1); 240 struct gl_shader *shader = rzalloc(whole_program, gl_shader);
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ir_optimization.h | 77 void lower_ubo_reference(struct gl_shader *shader, exec_list *instructions);
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lower_ubo_reference.cpp | 46 lower_ubo_reference_visitor(struct gl_shader *shader) 58 struct gl_shader *shader; 300 lower_ubo_reference(struct gl_shader *shader, exec_list *instructions)
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test_optpass.cpp | 204 struct gl_shader *shader = rzalloc(NULL, struct gl_shader);
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link_uniforms.cpp | 227 struct gl_shader *shader, 456 link_update_uniform_buffer_variables(struct gl_shader *shader) 486 link_assign_uniform_block_offsets(struct gl_shader *shader)
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glsl_parser_extras.h | 214 struct gl_shader *builtins_to_link[16];
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link_uniform_initializers.cpp | 161 struct gl_shader *shader = prog->_LinkedShaders[i];
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/external/mesa3d/src/mesa/program/ |
ir_to_mesa.h | 33 struct gl_shader; 36 void _mesa_glsl_compile_shader(struct gl_context *ctx, struct gl_shader *sh); 38 GLboolean _mesa_ir_compile_shader(struct gl_context *ctx, struct gl_shader *shader); 44 struct gl_shader *sh,
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prog_print.h | 36 struct gl_shader; 113 _mesa_write_shader_to_file(const struct gl_shader *shader); 116 _mesa_append_uniforms_to_file(const struct gl_shader *shader);
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/external/mesa3d/src/mesa/main/ |
shaderobj.h | 53 _mesa_reference_shader(struct gl_context *ctx, struct gl_shader **ptr, 54 struct gl_shader *sh); 56 extern struct gl_shader * 59 extern struct gl_shader * 69 _mesa_init_shader(struct gl_context *ctx, struct gl_shader *shader); 71 extern struct gl_shader *
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shaderobj.c | 56 _mesa_reference_shader(struct gl_context *ctx, struct gl_shader **ptr, 57 struct gl_shader *sh) 67 struct gl_shader *old = *ptr; 95 _mesa_init_shader(struct gl_context *ctx, struct gl_shader *shader) 101 * Allocate a new gl_shader object, initialize it. 104 struct gl_shader * 107 struct gl_shader *shader; 110 shader = rzalloc(NULL, struct gl_shader); 125 _mesa_delete_shader(struct gl_context *ctx, struct gl_shader *sh) 137 struct gl_shader * [all...] |
shaderapi.c | 200 struct gl_shader *shader = _mesa_lookup_shader(ctx, name); 212 struct gl_shader *sh; 239 shProg->Shaders = (struct gl_shader **) 241 n * sizeof(struct gl_shader *), 242 (n + 1) * sizeof(struct gl_shader *)); 258 struct gl_shader *sh; 325 struct gl_shader *sh; 356 struct gl_shader **newList; 362 newList = (struct gl_shader **) 363 malloc((n - 1) * sizeof(struct gl_shader *)); [all...] |
shared.c | 235 struct gl_shader *sh = (struct gl_shader *) data;
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dd.h | 46 struct gl_shader; 648 struct gl_shader *(*NewShader)(struct gl_context *ctx, GLuint name, GLenum type); 649 void (*DeleteShader)(struct gl_context *ctx, struct gl_shader *shader); [all...] |
ff_fragment_shader.cpp | 520 struct gl_shader *shader; [all...] |
/external/mesa3d/src/mesa/state_tracker/ |
st_glsl_to_tgsi.h | 33 struct gl_shader; 64 struct gl_shader *st_new_shader(struct gl_context *ctx, GLuint name, GLuint type);
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st_program.c | [all...] |
/external/mesa3d/src/glsl/glcpp/ |
glcpp.c | 34 _mesa_reference_shader(struct gl_context *ctx, struct gl_shader **ptr, 35 struct gl_shader *sh)
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/external/mesa3d/src/mesa/drivers/dri/i965/ |
brw_shader.cpp | 33 struct gl_shader *
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brw_context.h | 276 struct gl_shader base; [all...] |