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    Searched refs:i32InfoLogLength (Results 1 - 4 of 4) sorted by null

  /external/swiftshader/third_party/PowerVR_SDK/Examples/Beginner/01_HelloAPI/OGLES2/
OGLES2HelloAPI_Windows.cpp 347 int i32InfoLogLength, i32CharsWritten;
348 glGetShaderiv(uiFragShader, GL_INFO_LOG_LENGTH, &i32InfoLogLength);
351 char* pszInfoLog = new char[i32InfoLogLength];
352 glGetShaderInfoLog(uiFragShader, i32InfoLogLength, &i32CharsWritten, pszInfoLog);
355 MessageBox(hWnd, i32InfoLogLength ? pszInfoLog : _T(""), _T("Failed to compile fragment shader"), MB_OK|MB_ICONEXCLAMATION);
369 int i32InfoLogLength, i32CharsWritten;
370 glGetShaderiv(uiVertShader, GL_INFO_LOG_LENGTH, &i32InfoLogLength);
371 char* pszInfoLog = new char[i32InfoLogLength];
372 glGetShaderInfoLog(uiVertShader, i32InfoLogLength, &i32CharsWritten, pszInfoLog);
374 MessageBox(hWnd, i32InfoLogLength ? pszInfoLog : _T(""), _T("Failed to compile vertex shader"), MB_OK|MB_ICONEXCLAMATION);
    [all...]
  /external/swiftshader/third_party/PowerVR_SDK/Tools/OGLES2/
PVRTShader.cpp 98 int i32InfoLogLength, i32CharsWritten;
99 glGetShaderiv(*pObject, GL_INFO_LOG_LENGTH, &i32InfoLogLength);
100 char* pszInfoLog = new char[i32InfoLogLength];
101 glGetShaderInfoLog(*pObject, i32InfoLogLength, &i32CharsWritten, pszInfoLog);
262 int i32InfoLogLength, i32CharsWritten;
263 glGetProgramiv(*pProgramObject, GL_INFO_LOG_LENGTH, &i32InfoLogLength);
264 char* pszInfoLog = new char[i32InfoLogLength];
265 glGetProgramInfoLog(*pProgramObject, i32InfoLogLength, &i32CharsWritten, pszInfoLog);
PVRTBackground.cpp 166 int i32InfoLogLength, i32CharsWritten;
167 glGetProgramiv(m_pAPI->m_ui32ProgramObject, GL_INFO_LOG_LENGTH, &i32InfoLogLength);
168 char* pszInfoLog = new char[i32InfoLogLength];
169 glGetProgramInfoLog(m_pAPI->m_ui32ProgramObject, i32InfoLogLength, &i32CharsWritten, pszInfoLog);
PVRTPFXParserAPI.cpp 407 int i32InfoLogLength, i32CharsWritten;
408 glGetProgramiv(m_uiProgram, GL_INFO_LOG_LENGTH, &i32InfoLogLength);
409 char* pszInfoLog = new char[i32InfoLogLength];
410 glGetProgramInfoLog(m_uiProgram, i32InfoLogLength, &i32CharsWritten, pszInfoLog);

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