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    Searched refs:identifyBuiltIns (Results 1 - 5 of 5) sorted by null

  /prebuilts/ndk/r13/sources/third_party/shaderc/third_party/glslang/hlsl/
hlslParseables.h 54 void identifyBuiltIns(int version, EProfile profile, const SpvVersion& spvVersion, EShLanguage language, TSymbolTable& symbolTable);
56 void identifyBuiltIns(int version, EProfile profile, const SpvVersion& spvVersion, EShLanguage language, TSymbolTable& symbolTable, const TBuiltInResource &resources);
hlslParseables.cpp 44 // TBuiltInParseablesHlsl::identifyBuiltIns(...,symbolTable) context-independent programmatic additions/mappings to the symbol table,
46 // TBuiltInParseablesHlsl::identifyBuiltIns(...,symbolTable, resources) context-dependent programmatic additions/mappings to the
361 // be added programmatically, which is done later in IdentifyBuiltIns() below.
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  /prebuilts/ndk/r13/sources/third_party/shaderc/third_party/glslang/glslang/MachineIndependent/
Initialize.h 69 virtual void identifyBuiltIns(int version, EProfile profile, const SpvVersion& spvVersion, EShLanguage language, TSymbolTable& symbolTable) = 0;
71 virtual void identifyBuiltIns(int version, EProfile profile, const SpvVersion& spvVersion, EShLanguage language, TSymbolTable& symbolTable, const TBuiltInResource &resources) = 0;
91 void identifyBuiltIns(int version, EProfile profile, const SpvVersion& spvVersion, EShLanguage language, TSymbolTable& symbolTable);
93 void identifyBuiltIns(int version, EProfile profile, const SpvVersion& spvVersion, EShLanguage language, TSymbolTable& symbolTable, const TBuiltInResource &resources);
ShaderLang.cpp 225 builtInParseables.identifyBuiltIns(version, profile, spvVersion, language, *symbolTables[language]);
280 builtInParseables->identifyBuiltIns(version, profile, spvVersion, language, symbolTable, *resources);
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Initialize.cpp 46 // TBuiltIns::identifyBuiltIns(...,symbolTable) context-independent programmatic additions/mappings to the symbol table,
48 // TBuiltIns::identifyBuiltIns(...,symbolTable, resources) context-dependent programmatic additions/mappings to the symbol table,
115 // be added programmatically, which is done later in IdentifyBuiltIns() below.
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