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    Searched refs:inUseList (Results 1 - 4 of 4) sorted by null

  /external/swiftshader/src/OpenGL/compiler/
PoolAlloc.cpp 63 inUseList(0),
105 while (inUseList) {
106 tHeader* next = inUseList->nextPage;
107 inUseList->~tHeader();
108 delete [] reinterpret_cast<char*>(inUseList);
109 inUseList = next;
161 tAllocState state = { currentPageOffset, inUseList };
186 while (inUseList != page) {
188 inUseList->~tHeader();
190 tHeader* nextInUse = inUseList->nextPage
    [all...]
PoolAlloc.h 212 size_t currentPageOffset; // next offset in top of inUseList to allocate from
214 tHeader* inUseList; // list of all memory currently being used
  /prebuilts/ndk/r13/sources/third_party/shaderc/third_party/glslang/glslang/MachineIndependent/
PoolAlloc.cpp 109 inUseList(0),
152 while (inUseList) {
153 tHeader* next = inUseList->nextPage;
154 inUseList->~tHeader();
155 delete [] reinterpret_cast<char*>(inUseList);
156 inUseList = next;
212 tAllocState state = { currentPageOffset, inUseList };
237 while (inUseList != page) {
239 inUseList->~tHeader();
241 tHeader* nextInUse = inUseList->nextPage
    [all...]
  /prebuilts/ndk/r13/sources/third_party/shaderc/third_party/glslang/glslang/Include/
PoolAlloc.h 236 size_t currentPageOffset; // next offset in top of inUseList to allocate from
238 tHeader* inUseList; // list of all memory currently being used

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