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Searched
refs:inUseList
(Results
1 - 4
of
4
) sorted by null
/external/swiftshader/src/OpenGL/compiler/
PoolAlloc.cpp
63
inUseList
(0),
105
while (
inUseList
) {
106
tHeader* next =
inUseList
->nextPage;
107
inUseList
->~tHeader();
108
delete [] reinterpret_cast<char*>(
inUseList
);
109
inUseList
= next;
161
tAllocState state = { currentPageOffset,
inUseList
};
186
while (
inUseList
!= page) {
188
inUseList
->~tHeader();
190
tHeader* nextInUse =
inUseList
->nextPage
[
all
...]
PoolAlloc.h
212
size_t currentPageOffset; // next offset in top of
inUseList
to allocate from
214
tHeader*
inUseList
; // list of all memory currently being used
/prebuilts/ndk/r13/sources/third_party/shaderc/third_party/glslang/glslang/MachineIndependent/
PoolAlloc.cpp
109
inUseList
(0),
152
while (
inUseList
) {
153
tHeader* next =
inUseList
->nextPage;
154
inUseList
->~tHeader();
155
delete [] reinterpret_cast<char*>(
inUseList
);
156
inUseList
= next;
212
tAllocState state = { currentPageOffset,
inUseList
};
237
while (
inUseList
!= page) {
239
inUseList
->~tHeader();
241
tHeader* nextInUse =
inUseList
->nextPage
[
all
...]
/prebuilts/ndk/r13/sources/third_party/shaderc/third_party/glslang/glslang/Include/
PoolAlloc.h
236
size_t currentPageOffset; // next offset in top of
inUseList
to allocate from
238
tHeader*
inUseList
; // list of all memory currently being used
Completed in 127 milliseconds