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  /prebuilts/ndk/r13/sources/third_party/shaderc/third_party/glslang/glslang/MachineIndependent/
reflection.h 77 int getNumUniforms() { return (int)indexToUniform.size(); }
80 if (i >= 0 && i < (int)indexToUniform.size())
81 return indexToUniform[i];
127 TMapIndexToReflection indexToUniform;
reflection.cpp 257 reflection.nameToIndex[name] = (int)reflection.indexToUniform.size();
258 reflection.indexToUniform.push_back(TObjectReflection(name, offset, mapToGlType(*terminalType), arraySize, blockIndex));
260 int& reflectedArraySize = reflection.indexToUniform[it->second].size;
741 for (size_t i = 0; i < indexToUniform.size(); ++i)
742 indexToUniform[i].dump();

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