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    Searched refs:invMaskB4Q (Results 1 - 3 of 3) sorted by null

  /external/swiftshader/src/Shader/
Constants.cpp 174 invMaskB4Q[i][0] = ~-(i >> 0 & 1);
175 invMaskB4Q[i][1] = ~-(i >> 1 & 1);
176 invMaskB4Q[i][2] = ~-(i >> 2 & 1);
177 invMaskB4Q[i][3] = ~-(i >> 3 & 1);
178 invMaskB4Q[i][4] = ~-(i >> 0 & 1);
179 invMaskB4Q[i][5] = ~-(i >> 1 & 1);
180 invMaskB4Q[i][6] = ~-(i >> 2 & 1);
181 invMaskB4Q[i][7] = ~-(i >> 3 & 1);
Constants.hpp 37 byte8 invMaskB4Q[16];
PixelRoutine.cpp 799 bufferValue &= *Pointer<Byte8>(constants + OFFSET(Constants,invMaskB4Q) + 8 * cMask);
828 zFail &= *Pointer<Byte8>(constants + OFFSET(Constants,invMaskB4Q) + 8 * zMask);
833 fail &= *Pointer<Byte8>(constants + OFFSET(Constants,invMaskB4Q) + 8 * sMask);
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