/external/skia/src/sksl/ir/ |
SkSLType.h | 112 Type(SkString name, SpvDim_ dimensions, bool isDepth, bool isArrayed, bool isMultisampled, 117 , fIsDepth(isDepth) 217 bool isDepth() const {
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/external/swiftshader/src/OpenGL/libGL/ |
Texture.h | 84 virtual bool isDepth(GLenum target, GLint level) const = 0; 142 virtual bool isDepth(GLenum target, GLint level) const; 194 virtual bool isDepth(GLenum target, GLint level) const;
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Texture.cpp | 561 bool Texture2D::isDepth(GLenum target, GLint level) const 881 bool TextureCubeMap::isDepth(GLenum target, GLint level) const
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Device.cpp | 525 bool depthStencil = Image::isDepth(source->getInternalFormat()) || Image::isStencil(source->getInternalFormat());
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libGL.cpp | [all...] |
/external/swiftshader/src/OpenGL/libGLES_CM/ |
Texture.h | 90 virtual bool isDepth(GLenum target, GLint level) const = 0; 157 virtual bool isDepth(GLenum target, GLint level) const;
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Device.cpp | 410 bool depthStencil = egl::Image::isDepth(source->getInternalFormat()) || egl::Image::isStencil(source->getInternalFormat());
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Texture.cpp | 700 bool Texture2D::isDepth(GLenum target, GLint level) const
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libGLES_CM.cpp | [all...] |
/external/swiftshader/src/OpenGL/libGLESv2/ |
Texture.h | 109 virtual bool isDepth(GLenum target, GLint level) const = 0; 182 virtual bool isDepth(GLenum target, GLint level) const; 240 virtual bool isDepth(GLenum target, GLint level) const; 302 virtual bool isDepth(GLenum target, GLint level) const;
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Device.cpp | 583 bool depthStencil = egl::Image::isDepth(source->getInternalFormat()) || egl::Image::isStencil(source->getInternalFormat()); 661 if(!source || !dest || egl::Image::isDepth(source->getInternalFormat()) || egl::Image::isStencil(source->getInternalFormat()))
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Texture.cpp | 901 bool Texture2D::isDepth(GLenum target, GLint level) const 1270 bool TextureCubeMap::isDepth(GLenum target, GLint level) const [all...] |
libGLESv2.cpp | [all...] |
/external/swiftshader/src/Renderer/ |
Surface.hpp | 328 static bool isDepth(Format format);
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Surface.cpp | [all...] |
/external/deqp/modules/gles31/functional/ |
es31fTextureBorderClampTests.cpp | 471 const bool isDepth = isDepthFormat(format, mode); 477 if (isStencil || isDepth) [all...] |
/external/deqp/framework/opengl/simplereference/ |
sglrReferenceContext.cpp | [all...] |
/external/skia/src/sksl/ |
SkSLSPIRVCodeGenerator.cpp | [all...] |