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    Searched refs:isDepth (Results 1 - 18 of 18) sorted by null

  /external/skia/src/sksl/ir/
SkSLType.h 112 Type(SkString name, SpvDim_ dimensions, bool isDepth, bool isArrayed, bool isMultisampled,
117 , fIsDepth(isDepth)
217 bool isDepth() const {
  /external/swiftshader/src/OpenGL/libGL/
Texture.h 84 virtual bool isDepth(GLenum target, GLint level) const = 0;
142 virtual bool isDepth(GLenum target, GLint level) const;
194 virtual bool isDepth(GLenum target, GLint level) const;
Texture.cpp 561 bool Texture2D::isDepth(GLenum target, GLint level) const
881 bool TextureCubeMap::isDepth(GLenum target, GLint level) const
Device.cpp 525 bool depthStencil = Image::isDepth(source->getInternalFormat()) || Image::isStencil(source->getInternalFormat());
libGL.cpp     [all...]
  /external/swiftshader/src/OpenGL/libGLES_CM/
Texture.h 90 virtual bool isDepth(GLenum target, GLint level) const = 0;
157 virtual bool isDepth(GLenum target, GLint level) const;
Device.cpp 410 bool depthStencil = egl::Image::isDepth(source->getInternalFormat()) || egl::Image::isStencil(source->getInternalFormat());
Texture.cpp 700 bool Texture2D::isDepth(GLenum target, GLint level) const
libGLES_CM.cpp     [all...]
  /external/swiftshader/src/OpenGL/libGLESv2/
Texture.h 109 virtual bool isDepth(GLenum target, GLint level) const = 0;
182 virtual bool isDepth(GLenum target, GLint level) const;
240 virtual bool isDepth(GLenum target, GLint level) const;
302 virtual bool isDepth(GLenum target, GLint level) const;
Device.cpp 583 bool depthStencil = egl::Image::isDepth(source->getInternalFormat()) || egl::Image::isStencil(source->getInternalFormat());
661 if(!source || !dest || egl::Image::isDepth(source->getInternalFormat()) || egl::Image::isStencil(source->getInternalFormat()))
Texture.cpp 901 bool Texture2D::isDepth(GLenum target, GLint level) const
1270 bool TextureCubeMap::isDepth(GLenum target, GLint level) const
    [all...]
libGLESv2.cpp     [all...]
  /external/swiftshader/src/Renderer/
Surface.hpp 328 static bool isDepth(Format format);
Surface.cpp     [all...]
  /external/deqp/modules/gles31/functional/
es31fTextureBorderClampTests.cpp 471 const bool isDepth = isDepthFormat(format, mode);
477 if (isStencil || isDepth)
    [all...]
  /external/deqp/framework/opengl/simplereference/
sglrReferenceContext.cpp     [all...]
  /external/skia/src/sksl/
SkSLSPIRVCodeGenerator.cpp     [all...]

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