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Searched
refs:isDepthFormat
(Results
1 - 6
of
6
) sorted by null
/external/deqp/modules/gles31/functional/
es31fTextureGatherTests.cpp
107
static inline bool
isDepthFormat
(const tcu::TextureFormat& fmt)
344
if (
isDepthFormat
(dst.getFormat()))
839
if (
isDepthFormat
(format))
[
all
...]
es31fTextureBorderClampTests.cpp
93
bool
isDepthFormat
(deUint32 format, tcu::Sampler::DepthStencilMode mode)
288
if (
isDepthFormat
(texFormat, tcu::Sampler::MODE_DEPTH) || isStencilFormat(texFormat, tcu::Sampler::MODE_STENCIL))
294
if (
isDepthFormat
(texFormat, tcu::Sampler::MODE_DEPTH))
471
const bool isDepth =
isDepthFormat
(format, mode);
[
all
...]
es31fTextureLevelStateQueryTests.cpp
270
static bool
isDepthFormat
(const tcu::TextureFormat& fmt)
355
if (target == GL_TEXTURE_3D &&
isDepthFormat
(fmt))
[
all
...]
/external/deqp/external/vulkancts/modules/vulkan/shaderrender/
vktShaderRenderTextureGatherTests.cpp
188
static inline bool
isDepthFormat
(const tcu::TextureFormat& fmt)
389
if (
isDepthFormat
(dst.getFormat()))
857
if (
isDepthFormat
(format))
920
const int numComponentCases =
isDepthFormat
(textureFormat) ? 1 : 4+1; // \note For non-depth textures, test explicit components 0 to 3 and implicit component 0.
[
all
...]
/external/deqp/modules/egl/
teglImageFormatTests.cpp
[
all
...]
/external/deqp/external/vulkancts/modules/vulkan/
vktRenderPassTests.cpp
[
all
...]
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