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    Searched refs:isFrontFacing (Results 1 - 3 of 3) sorted by null

  /external/deqp/external/vulkancts/modules/vulkan/draw/
vktDrawNegativeViewportHeightTests.cpp 343 const bool isFrontFacing = (triangleFace == m_params.frontFace);
345 if (m_params.cullMode == VK_CULL_MODE_FRONT_BIT && isFrontFacing)
347 if (m_params.cullMode == VK_CULL_MODE_BACK_BIT && !isFrontFacing)
  /external/deqp/modules/gles2/functional/
es2fDepthStencilTests.cpp 385 bool isFrontFacing = src.params.visibleFace == rr::FACETYPE_FRONT;
387 dst.quad.posA = IVec2(isFrontFacing ? src.rect.left : (src.rect.left+src.rect.width-1), src.rect.bottom);
388 dst.quad.posB = IVec2(isFrontFacing ? (src.rect.left+src.rect.width-1) : src.rect.left, src.rect.bottom+src.rect.height-1);
470 bool isFrontFacing = command.params.visibleFace == rr::FACETYPE_FRONT;
471 quad.posA = Vec2(isFrontFacing ? -1.0f : 1.0f, -1.0f);
472 quad.posB = Vec2(isFrontFacing ? 1.0f : -1.0f, 1.0f);
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  /external/deqp/modules/gles3/functional/
es3fDepthStencilTests.cpp 385 bool isFrontFacing = src.params.visibleFace == rr::FACETYPE_FRONT;
387 dst.quad.posA = IVec2(isFrontFacing ? src.rect.left : (src.rect.left+src.rect.width-1), src.rect.bottom);
388 dst.quad.posB = IVec2(isFrontFacing ? (src.rect.left+src.rect.width-1) : src.rect.left, src.rect.bottom+src.rect.height-1);
470 bool isFrontFacing = command.params.visibleFace == rr::FACETYPE_FRONT;
471 quad.posA = Vec2(isFrontFacing ? -1.0f : 1.0f, -1.0f);
472 quad.posB = Vec2(isFrontFacing ? 1.0f : -1.0f, 1.0f);
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