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    Searched refs:isInstanced (Results 1 - 3 of 3) sorted by null

  /external/swiftshader/src/OpenGL/libGLESv2/
VertexDataManager.cpp 132 const bool isInstanced = attrib.mDivisor > 0;
133 mStreamingBuffer->addRequiredSpace(attrib.typeSize() * (isInstanced ? 1 : count));
149 const bool isInstanced = attrib.mDivisor > 0;
152 GLint firstVertexIndex = isInstanced ? instanceId / attrib.mDivisor : start;
169 translated[i].stride = isInstanced ? 0 : attrib.stride();
173 unsigned int streamOffset = writeAttributeData(mStreamingBuffer, firstVertexIndex, isInstanced ? 1 : count, attrib);
182 translated[i].stride = isInstanced ? 0 : attrib.typeSize();
  /external/skia/src/gpu/
GrMesh.h 130 bool isInstanced() const { return fInstanceCount > 0; }
141 SkASSERT(mesh.isInstanced());
  /external/deqp/external/vulkancts/modules/vulkan/draw/
vktDrawShaderDrawParametersTests.cpp 92 bool isInstanced (void) const { return (m_flags & TEST_FLAG_INSTANCED) != 0; }
109 DE_ASSERT(!isFirstInstance() || (isIndirect() && isInstanced()));
211 const int numInstances = isInstanced() ? MAX_INSTANCE_COUNT : 1;
249 const deUint32 numInstances = isInstanced() ? MAX_INSTANCE_COUNT : 1;

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