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    Searched refs:kIsOpaque_Flag (Results 1 - 3 of 3) sorted by null

  /external/skia/src/gpu/
GrPipelineAnalysis.h 25 : fFlags(opaque == Opaque::kYes ? kIsOpaque_Flag : 0) {}
32 fFlags = kColorIsKnown_Flag | kIsOpaque_Flag;
40 void setToUnknownOpaque() { fFlags = kIsOpaque_Flag; }
42 bool isOpaque() const { return SkToBool(kIsOpaque_Flag & fFlags); }
55 kIsOpaque_Flag = 0x2,
SkGpuDevice.h 138 kIsOpaque_Flag = 1 << 1, //!< Hint from client that rendering to this device will be
SkGpuDevice.cpp 80 *flags |= SkGpuDevice::kIsOpaque_Flag;
140 SkToBool(flags & kIsOpaque_Flag)), renderTargetContext->surfaceProps())
145 fOpaque = SkToBool(flags & kIsOpaque_Flag);
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