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Searched
refs:kTextureUnitsCount
(Results
1 - 2
of
2
) sorted by null
/frameworks/base/libs/hwui/renderstate/
TextureState.cpp
32
// Must define as many texture units as specified by
kTextureUnitsCount
47
LOG_ALWAYS_FATAL_IF(maxTextureUnits <
kTextureUnitsCount
,
48
"At least %d texture units are required!",
kTextureUnitsCount
);
88
LOG_ALWAYS_FATAL_IF(textureUnit >=
kTextureUnitsCount
,
90
textureUnit,
kTextureUnitsCount
);
139
for (int i = 0; i <
kTextureUnitsCount
; i++) {
145
for (int i = 0; i <
kTextureUnitsCount
; i++) {
TextureState.h
84
static const int
kTextureUnitsCount
= 4;
91
GLuint mBoundTextures[
kTextureUnitsCount
];
Completed in 118 milliseconds