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    Searched refs:lexAfterType (Results 1 - 3 of 3) sorted by null

  /external/swiftshader/src/OpenGL/compiler/
glslang.l 143 "float" { context->lexAfterType = true; return(FLOAT_TYPE); }
144 "int" { context->lexAfterType = true; return(INT_TYPE); }
146 "void" { context->lexAfterType = true; return(VOID_TYPE); }
147 "bool" { context->lexAfterType = true; return(BOOL_TYPE); }
154 "mat2" { context->lexAfterType = true; return(MATRIX2); }
155 "mat3" { context->lexAfterType = true; return(MATRIX3); }
156 "mat4" { context->lexAfterType = true; return(MATRIX4); }
169 "vec2" { context->lexAfterType = true; return (VEC2); }
170 "vec3" { context->lexAfterType = true; return (VEC3); }
171 "vec4" { context->lexAfterType = true; return (VEC4);
    [all...]
glslang_lex.cpp     [all...]
ParseHelper.h 42 lexAfterType(false),
67 bool lexAfterType; // true if we've recognized a type, so can only be looking for an identifier

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