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  /hardware/interfaces/tests/extension/light/2.0/
IExtLight.hal 17 // Would normally be 'vendor.example.extension.light@2.0' however, this is
20 package android.hardware.tests.extension.light@2.0;
22 import android.hardware.light@2.0;
24 interface IExtLight extends android.hardware.light@2.0::ILight {
29 * @param type logical light to set
30 * @param state describes what the light should look like.
types.hal 17 package android.hardware.tests.extension.light@2.0;
19 import android.hardware.light@2.0;
  /hardware/interfaces/light/2.0/default/
service.cpp 17 #define LOG_TAG "android.hardware.light@2.0-service"
19 #include <android/hardware/light/2.0/ILight.h>
22 using android::hardware::light::V2_0::ILight;
Android.mk 4 LOCAL_MODULE := android.hardware.light@2.0-impl
8 Light.cpp \
19 android.hardware.light@2.0 \
26 LOCAL_MODULE := android.hardware.light@2.0-service
27 LOCAL_INIT_RC := android.hardware.light@2.0-service.rc
42 android.hardware.light@2.0 \
Light.h 19 #include <android/hardware/light/2.0/ILight.h>
28 namespace light { namespace in namespace:android::hardware
32 using ::android::hardware::light::V2_0::ILight;
33 using ::android::hardware::light::V2_0::LightState;
34 using ::android::hardware::light::V2_0::Status;
35 using ::android::hardware::light::V2_0::Type;
42 struct Light : public ILight {
43 Light(std::map<Type, light_device_t*> &&lights);
45 // Methods from ::android::hardware::light::V2_0::ILight follow.
57 } // namespace light
    [all...]
  /test/vts/script/
run-local.sh 17 PYTHONPATH=$PYTHONPATH:.. python -m vts.testcases.host.light.conventional.SampleLightTest
  /external/clang/test/Index/
print-bitwidth.c 10 unsigned light : 1; member in struct:X
22 // CHECK: FieldDecl=light:10:12 (Definition) bitwidth=1
  /external/skia/src/core/
SkLights.cpp 49 Light light = Light::MakePoint(color, dirOrPos, intensity, isRadial); local
50 light.setShadowMap(depthMap);
51 builder.add(light);
53 Light light = Light::MakeDirectional(color, dirOrPos, isRadial); local
54 light.setShadowMap(depthMap);
55 builder.add(light);
67 const Light& light = this->light(l); local
    [all...]
SkRadialShadowMapShader.h 21 * It can only take in 1 light to generate one shader at a time.
24 sk_sp<SkLights> light,
  /test/vts/testcases/host/light/conventional/
SampleLightTest.py 30 self.dut.hal.InitConventionalHal(target_type="light",
34 target_package="hal.conventional.light")
35 self.dut.hal.light.OpenConventionalHal("backlight")
40 arg = self.dut.hal.light.light_state_t(
42 flashMode=self.dut.hal.light.LIGHT_FLASH_HARDWARE,
45 brightnessMode=self.dut.hal.light.BRIGHTNESS_MODE_USER)
46 self.dut.hal.light.set_light(None, arg)
50 arg = self.dut.hal.light.light_state_t(
52 flashMode=self.dut.hal.light.LIGHT_FLASH_HARDWARE,
55 brightnessMode=self.dut.hal.light.BRIGHTNESS_MODE_USER
    [all...]
Android.mk 22 VTS_CONFIG_SRC_DIR := testcases/host/light/conventional
  /hardware/interfaces/tests/extension/light/2.0/default/
Android.mk 4 LOCAL_MODULE := android.hardware.tests.extension.light@2.0-service
5 LOCAL_INIT_RC := android.hardware.tests.extension.light@2.0-service.rc
9 Light.cpp \
16 android.hardware.light@2.0 \
17 android.hardware.tests.extension.light@2.0 \
Light.h 19 #include <android/hardware/tests/extension/light/2.0/IExtLight.h>
27 namespace light { namespace in namespace:android::hardware::tests::extension
31 using ::android::hardware::tests::extension::light::V2_0::ExtLightState;
32 using ::android::hardware::tests::extension::light::V2_0::IExtLight;
33 using ::android::hardware::light::V2_0::ILight;
34 using ::android::hardware::light::V2_0::LightState;
35 using ::android::hardware::light::V2_0::Status;
36 using ::android::hardware::light::V2_0::Type;
43 struct Light : public IExtLight {
44 // Methods from ::android::hardware::light::V2_0::ILight follow
    [all...]
service.cpp 16 #define LOG_TAG "android.hardware.tests.extension.light@2.0-service"
21 #include "Light.h"
27 using android::hardware::light::V2_0::ILight;
28 using android::hardware::tests::extension::light::V2_0::implementation::Light;
31 android::sp<ILight> service = new Light();
  /external/skia/src/effects/
SkEmbossMaskFilter.cpp 16 sk_sp<SkMaskFilter> SkEmbossMaskFilter::Make(SkScalar blurSigma, const Light& light) {
17 return sk_sp<SkMaskFilter>(new SkEmbossMaskFilter(blurSigma, light));
27 SkEmbossMaskFilter::Light light; local
29 memcpy(light.fDirection, direction, sizeof(light.fDirection));
31 light.fAmbient = SkUnitScalarClampToByte(ambient);
34 light.fSpecular = static_cast<U8CPU>(SkScalarPin(specular, 0, 16) * kSpecularMultiplier + 0.5);
36 return SkEmbossMaskFilter::Make(blurSigma, light);
91 Light light = fLight; local
111 Light light; local
    [all...]
  /hardware/interfaces/light/2.0/vts/functional/
VtsHalLightV2_0TargetTest.cpp 20 #include <android/hardware/light/2.0/ILight.h>
21 #include <android/hardware/light/2.0/types.h>
26 using ::android::hardware::light::V2_0::Brightness;
27 using ::android::hardware::light::V2_0::Flash;
28 using ::android::hardware::light::V2_0::ILight;
29 using ::android::hardware::light::V2_0::LightState;
30 using ::android::hardware::light::V2_0::Status;
31 using ::android::hardware::light::V2_0::Type;
78 light = ::testing::VtsHalHidlTargetTestBase::getService<ILight>();
80 ASSERT_NE(light, nullptr)
88 sp<ILight> light; member in class:LightHidlTest
    [all...]
  /frameworks/base/services/core/jni/
com_android_server_lights_LightsService.cpp 23 #include <android/hardware/light/2.0/ILight.h>
24 #include <android/hardware/light/2.0/types.h>
32 using Brightness = ::android::hardware::light::V2_0::Brightness;
33 using Flash = ::android::hardware::light::V2_0::Flash;
34 using ILight = ::android::hardware::light::V2_0::ILight;
35 using LightState = ::android::hardware::light::V2_0::LightState;
36 using Status = ::android::hardware::light::V2_0::Status;
37 using Type = ::android::hardware::light::V2_0::Type;
73 static bool validate(jint light, jint flash, jint brightness) {
76 if (light < 0 || light >= static_cast<jint>(Type::COUNT))
    [all...]
  /test/vts/testcases/fuzz/hal_light/conventional/
LightFuzzTest.py 34 self.dut.hal.InitConventionalHal(target_type="light",
38 target_package="hal.conventional.light")
39 self.dut.hal.light.OpenConventionalHal("backlight")
41 [self.dut.hal.light.LIGHT_ID_BACKLIGHT,
42 self.dut.hal.light.LIGHT_ID_NOTIFICATIONS,
43 self.dut.hal.light.LIGHT_ID_ATTENTION])
46 # self.dut.hal.light.LIGHT_ID_KEYBOARD
47 # self.dut.hal.light.LIGHT_ID_BUTTONS
48 # self.dut.hal.light.LIGHT_ID_BATTERY
49 # self.dut.hal.light.LIGHT_ID_BLUETOOT
    [all...]
  /test/vts/testcases/fuzz/hal_light/conventional_standalone/
StandaloneLightFuzzTest.py 36 self.dut.hal.InitConventionalHal(target_type="light",
40 target_package="hal.conventional.light")
41 self.dut.hal.light.OpenConventionalHal("backlight")
43 [self.dut.hal.light.LIGHT_ID_BACKLIGHT,
44 self.dut.hal.light.LIGHT_ID_NOTIFICATIONS,
45 self.dut.hal.light.LIGHT_ID_ATTENTION])
52 # self.dut.hal.light.LIGHT_ID_KEYBOARD
53 # self.dut.hal.light.LIGHT_ID_BUTTONS
54 # self.dut.hal.light.LIGHT_ID_BATTERY
55 # self.dut.hal.light.LIGHT_ID_BLUETOOT
    [all...]
  /test/vts-testcase/hal/light/V2_0/target/
Android.mk 22 VTS_CONFIG_SRC_DIR := testcases/hal/light/V2_0/target
  /test/vts-testcase/hal/light/V2_0/target_profiling/
Android.mk 22 VTS_CONFIG_SRC_DIR := testcases/hal/light/V2_0/target_profiling
  /test/vts-testcase/hal/light/V2_0/target_replay/
Android.mk 22 VTS_CONFIG_SRC_DIR := testcases/hal/light/V2_0/target_replay
  /hardware/interfaces/light/2.0/
ILight.hal 17 package android.hardware.light@2.0;
24 * @param type logical light to set
25 * @param state describes what the light should look like.
  /external/mesa3d/src/mesa/tnl/
t_vb_lighttmp.h 53 GLfloat (*base)[3] = ctx->Light._BaseColor;
77 sumA[0] = ctx->Light.Material.Attrib[MAT_ATTRIB_FRONT_DIFFUSE][3];
82 sumA[1] = ctx->Light.Material.Attrib[MAT_ATTRIB_BACK_DIFFUSE][3];
91 struct gl_light *light; local
95 sumA[0] = ctx->Light.Material.Attrib[MAT_ATTRIB_FRONT_DIFFUSE][3];
97 sumA[1] = ctx->Light.Material.Attrib[MAT_ATTRIB_BACK_DIFFUSE][3];
109 /* Add contribution from each enabled light source */
110 foreach (light, &ctx->Light.EnabledList) {
116 GLfloat VP[3]; /* unit vector from vertex to light */
269 struct gl_light *light; local
423 const struct gl_light *light = ctx->Light.EnabledList.next; local
534 const struct gl_light *light; local
    [all...]
  /external/mesa3d/src/gallium/state_trackers/d3d1x/progs/d3d11gears/
d3d11gears.hlsl 31 float4 light;
48 float3 light : LIGHT;
57 result.light = light - view;
66 float3 nlight = normalize(input.light);

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