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    Searched refs:loadInverse (Results 1 - 12 of 12) sorted by null

  /frameworks/base/libs/hwui/renderstate/
OffscreenBufferPool.h 58 inverseTransformInWindow.loadInverse(transform);
  /frameworks/base/libs/hwui/
Matrix.h 119 void loadInverse(const Matrix4& v);
137 inv.loadInverse(v);
Snapshot.cpp 96 inverse.loadInverse(*transform);
135 state->matrix.loadInverse(roundRectDrawingMatrix);
BakedOpState.h 70 inverse.loadInverse(transform);
ShadowTessellator.cpp 88 reverseReceiverTransform.loadInverse(receiverTransform);
BakedOpState.cpp 76 inverseTransform.loadInverse(transform);
SkiaShader.cpp 76 shaderMatrix.loadInverse(localMatrix);
Matrix.cpp 198 void Matrix4::loadInverse(const Matrix4& v) {
FrameBuilder.cpp     [all...]
GlopBuilder.cpp 636 shaderMatrix.loadInverse(mOutGlop->transform.canvas);
RecordingCanvas.cpp 155 inverse.loadInverse(*previous.transform);
  /frameworks/base/libs/hwui/tests/unit/
RenderNodeDrawableTests.cpp 448 child->getSkiaLayer()->inverseTransformInWindow.loadInverse(windowTransform);
    [all...]

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