OpenGrok
Home
Sort by relevance
Sort by last modified time
Full Search
Definition
Symbol
File Path
History
|
|
Help
Searched
refs:lookAt
(Results
1 - 8
of
8
) sorted by null
/external/swiftshader/src/Renderer/
Matrix.hpp
104
static Matrix
lookAt
(const Vector &v);
105
static Matrix
lookAt
(float x, float y, float z);
Matrix.cpp
384
Matrix Matrix::
lookAt
(const Vector &v)
398
Matrix Matrix::
lookAt
(float x, float y, float z)
/frameworks/rs/tests/java_api/VrDemo/src/com/example/android/rs/vr/engine/
Transform.java
118
public void
lookAt
(TriData tri, int w, int h) {
119
mViewMatrix.
lookAt
(tri, mVoxelDim, w, h);
ViewMatrix.java
292
public void
lookAt
(TriData tri, float[] voxelDim, int w, int h) {
/external/vulkan-validation-layers/libs/glm/gtc/
matrix_transform.hpp
38
/// conventions. For example, the
lookAt
function generates a transform from world
284
GLM_FUNC_DECL detail::tmat4x4<T, P>
lookAt
(
/external/v8/benchmarks/
raytrace.js
547
lookAt
: null,
552
initialize : function(pos,
lookAt
, up) {
554
this.
lookAt
=
lookAt
;
556
this.equator =
lookAt
.normalize().cross(this.up);
557
this.screen = Flog.RayTracer.Vector.prototype.add(this.position, this.
lookAt
);
/frameworks/native/libs/math/include/math/
mat4.h
288
static CONSTEXPR TMat44
lookAt
(const TVec3<A>& eye, const TVec3<B>& center, const TVec3<C>& up);
494
CONSTEXPR TMat44<T> TMat44<T>::
lookAt
(const TVec3<A>& eye, const TVec3<B>& center, const TVec3<C>& up) {
/external/vulkan-validation-layers/demos/smoke/
Smoke.cpp
654
const glm::mat4 view = glm::
lookAt
(camera_.eye_pos, center, up);
Completed in 238 milliseconds