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    Searched refs:mBoundTextures (Results 1 - 2 of 2) sorted by null

  /frameworks/base/libs/hwui/renderstate/
TextureState.cpp 102 if (mBoundTextures[mTextureUnit] != texture) {
104 mBoundTextures[mTextureUnit] = texture;
140 mBoundTextures[i] = 0;
146 if (mBoundTextures[i] == texture) {
147 mBoundTextures[i] = 0;
TextureState.h 91 GLuint mBoundTextures[kTextureUnitsCount];

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