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Searched
refs:mBoundTextures
(Results
1 - 2
of
2
) sorted by null
/frameworks/base/libs/hwui/renderstate/
TextureState.cpp
102
if (
mBoundTextures
[mTextureUnit] != texture) {
104
mBoundTextures
[mTextureUnit] = texture;
140
mBoundTextures
[i] = 0;
146
if (
mBoundTextures
[i] == texture) {
147
mBoundTextures
[i] = 0;
TextureState.h
91
GLuint
mBoundTextures
[kTextureUnitsCount];
Completed in 4276 milliseconds