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    Searched refs:mLayerUpdateQueue (Results 1 - 2 of 2) sorted by null

  /frameworks/base/libs/hwui/renderthread/
CanvasContext.cpp 326 info.layerUpdateQueue = &mLayerUpdateQueue;
418 bool drew = mRenderPipeline->draw(frame, windowDirty, dirty, mLightGeometry, &mLayerUpdateQueue,
552 info.layerUpdateQueue = &mLayerUpdateQueue;
561 mRenderPipeline->renderLayers(mLightGeometry, &mLayerUpdateQueue, mOpaque, mLightInfo);
CanvasContext.h 246 LayerUpdateQueue mLayerUpdateQueue;

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