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    Searched refs:mLightGeometry (Results 1 - 2 of 2) sorted by null

  /frameworks/base/libs/hwui/renderthread/
CanvasContext.cpp 231 mLightGeometry.radius = lightRadius;
237 mLightGeometry.center = lightCenter;
418 bool drew = mRenderPipeline->draw(frame, windowDirty, dirty, mLightGeometry, &mLayerUpdateQueue,
561 mRenderPipeline->renderLayers(mLightGeometry, &mLayerUpdateQueue, mOpaque, mLightInfo);
CanvasContext.h 242 FrameBuilder::LightGeometry mLightGeometry = { {0, 0, 0}, 0 };

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