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Searched
refs:mMagicNumber
(Results
1 - 4
of
4
) sorted by null
/frameworks/native/opengl/libs/EGL/
BlobCache.h
170
//
mMagicNumber
is the magic number that identifies the data as
172
uint32_t
mMagicNumber
;
BlobCache.cpp
29
// BlobCache::Header::
mMagicNumber
value
183
header->
mMagicNumber
= blobCacheMagic;
236
if (header->
mMagicNumber
!= blobCacheMagic) {
237
ALOGE("unflatten: bad magic number: %" PRIu32, header->
mMagicNumber
);
/frameworks/rs/rsov/compiler/spirit/
module.cpp
97
IS >> &
mMagicNumber
;
98
if (
mMagicNumber
!= 0x07230203) {
99
errs() << "Wrong Magic Number: " <<
mMagicNumber
;
158
mMagicNumber
= 0x07230203;
167
OS <<
mMagicNumber
;
module.h
221
uint32_t
mMagicNumber
;
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