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    Searched refs:mMagicNumber (Results 1 - 4 of 4) sorted by null

  /frameworks/native/opengl/libs/EGL/
BlobCache.h 170 // mMagicNumber is the magic number that identifies the data as
172 uint32_t mMagicNumber;
BlobCache.cpp 29 // BlobCache::Header::mMagicNumber value
183 header->mMagicNumber = blobCacheMagic;
236 if (header->mMagicNumber != blobCacheMagic) {
237 ALOGE("unflatten: bad magic number: %" PRIu32, header->mMagicNumber);
  /frameworks/rs/rsov/compiler/spirit/
module.cpp 97 IS >> &mMagicNumber;
98 if (mMagicNumber != 0x07230203) {
99 errs() << "Wrong Magic Number: " << mMagicNumber;
158 mMagicNumber = 0x07230203;
167 OS << mMagicNumber;
module.h 221 uint32_t mMagicNumber;

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