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    Searched refs:mRenderState (Results 1 - 15 of 15) sorted by null

  /frameworks/base/libs/hwui/
Layer.cpp 29 , mRenderState(renderState)
44 mRenderState.unregisterLayer(this);
52 mRenderState.postDecStrong(this);
BakedOpRenderer.cpp 35 OffscreenBuffer* buffer = mRenderState.layerPool().get(mRenderState, width, height);
41 mRenderState.layerPool().putOrDelete(offscreenBuffer);
61 mRenderTarget.frameBufferId = mRenderState.createFramebuffer();
62 mRenderState.bindFramebuffer(mRenderTarget.frameBufferId);
99 mRenderState.deleteFramebuffer(mRenderTarget.frameBufferId);
106 OffscreenBuffer* buffer = mRenderState.layerPool().get(mRenderState, width, height);
119 mRenderState.bindFramebuffer(0);
126 mRenderState.debugOverdraw(true, true)
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VkLayer.cpp 30 surface = SkSurface::MakeRenderTarget(mRenderState.getGrContext(), SkBudgeted::kNo, info);
Caches.cpp 56 , mRenderState(&renderState)
168 if (mRenderState) {
170 for (std::set<Layer*>::iterator it = mRenderState->mActiveLayers.begin();
171 it != mRenderState->mActiveLayers.end(); it++) {
182 memused, mRenderState->mActiveLayers.size());
BakedOpRenderer.h 60 , mRenderState(renderState)
66 RenderState& renderState() { return mRenderState; }
118 RenderState& mRenderState;
DeferredLayerUpdater.cpp 30 : mRenderState(renderState)
45 mRenderState.unregisterDeferredLayerUpdater(this);
76 mLayer = mCreateLayerFn(mRenderState, mWidth, mHeight, mColorFilter, mAlpha, mMode, mBlend);
Layer.h 111 RenderState& mRenderState;
PatchCache.cpp 34 : mRenderState(renderState)
67 mRenderState.meshState().deleteMeshBuffer(mMeshBuffer);
156 mRenderState.meshState().genOrUpdateMeshBuffer(&mMeshBuffer,
204 mRenderState.meshState().updateMeshBufferSubData(mMeshBuffer, newMesh->positionOffset, size,
Caches.h 191 RenderState* mRenderState;
DeferredLayerUpdater.h 113 RenderState& mRenderState;
PatchCache.h 164 RenderState& mRenderState;
GlopBuilder.cpp 65 : mRenderState(renderState)
80 mOutGlop->mesh.indices = { mRenderState.meshState().getQuadListIBO(), nullptr };
96 mRenderState.meshState().getUnitQuadVBO(),
115 mRenderState.meshState().getUnitQuadVBO(),
147 mOutGlop->mesh.indices = { mRenderState.meshState().getQuadListIBO(), nullptr };
161 mOutGlop->mesh.indices = { mRenderState.meshState().getQuadListIBO(), nullptr };
209 mOutGlop->mesh.indices = { mRenderState.meshState().getQuadListIBO(), nullptr };
624 && mRenderState.stencil().isTestEnabled();
GlopBuilder.h 130 RenderState& mRenderState;
  /frameworks/base/libs/hwui/renderthread/
RenderThread.h 95 RenderState& renderState() const { return *mRenderState; }
153 RenderState* mRenderState;
RenderThread.cpp 164 , mRenderState(nullptr)
198 mRenderState = new RenderState(*this);

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