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    Searched refs:mRunAt (Results 1 - 3 of 3) sorted by null

  /frameworks/base/libs/hwui/renderthread/
RenderTask.h 50 ANDROID_API RenderTask() : mNext(nullptr), mRunAt(0) {}
56 nsecs_t mRunAt; // nano-seconds on the SYSTEM_TIME_MONOTONIC clock
RenderThread.cpp 72 if (mTail->mRunAt <= task->mRunAt) {
79 while (next && next->mRunAt <= task->mRunAt) {
362 if (mNextWakeup && task->mRunAt < mNextWakeup) {
390 task->mRunAt = runAtNs;
422 mNextWakeup = next->mRunAt;
424 if (next->mRunAt <= 0 || next->mRunAt <= systemTime(SYSTEM_TIME_MONOTONIC)) {
  /packages/apps/TvSettings/Settings/src/com/android/tv/settings/device/apps/
AppsFragment.java 59 private long mRunAt = Long.MIN_VALUE;
68 mRunAt = 0;
210 if (mRunAt == Long.MIN_VALUE) {
215 if (mRunAt == 0) {
216 mRunAt = SystemClock.uptimeMillis() + 1000;
218 int delay = (int) (mRunAt - SystemClock.uptimeMillis());

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