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Searched
refs:mRunAt
(Results
1 - 3
of
3
) sorted by null
/frameworks/base/libs/hwui/renderthread/
RenderTask.h
50
ANDROID_API RenderTask() : mNext(nullptr),
mRunAt
(0) {}
56
nsecs_t
mRunAt
; // nano-seconds on the SYSTEM_TIME_MONOTONIC clock
RenderThread.cpp
72
if (mTail->
mRunAt
<= task->
mRunAt
) {
79
while (next && next->
mRunAt
<= task->
mRunAt
) {
362
if (mNextWakeup && task->
mRunAt
< mNextWakeup) {
390
task->
mRunAt
= runAtNs;
422
mNextWakeup = next->
mRunAt
;
424
if (next->
mRunAt
<= 0 || next->
mRunAt
<= systemTime(SYSTEM_TIME_MONOTONIC)) {
/packages/apps/TvSettings/Settings/src/com/android/tv/settings/device/apps/
AppsFragment.java
59
private long
mRunAt
= Long.MIN_VALUE;
68
mRunAt
= 0;
210
if (
mRunAt
== Long.MIN_VALUE) {
215
if (
mRunAt
== 0) {
216
mRunAt
= SystemClock.uptimeMillis() + 1000;
218
int delay = (int) (
mRunAt
- SystemClock.uptimeMillis());
Completed in 69 milliseconds